2014
DOI: 10.1016/j.chb.2013.12.028
|View full text |Cite
|
Sign up to set email alerts
|

Effects of cooperative gaming and avatar customization on subsequent spontaneous helping behavior

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

4
30
0

Year Published

2015
2015
2024
2024

Publication Types

Select...
5
3

Relationship

0
8

Authors

Journals

citations
Cited by 55 publications
(37 citation statements)
references
References 32 publications
4
30
0
Order By: Relevance
“…Our objective measure of helping behavior is based on similar count measures of helping behavior that is found in the psychology and information systems literatures (Barnes et al, ; Dolgov, Graves, Nearents, Schwark, & Volkman, ; Habashi, Graziano, & Hoover, ; Lefevor & Fowers, ; Porter, ). For example, employing a computer simulation game, Porter () and Barnes et al () also use an objective (computer recorded) count measure of helping behavior.…”
Section: Methodsmentioning
confidence: 99%
“…Our objective measure of helping behavior is based on similar count measures of helping behavior that is found in the psychology and information systems literatures (Barnes et al, ; Dolgov, Graves, Nearents, Schwark, & Volkman, ; Habashi, Graziano, & Hoover, ; Lefevor & Fowers, ; Porter, ). For example, employing a computer simulation game, Porter () and Barnes et al () also use an objective (computer recorded) count measure of helping behavior.…”
Section: Methodsmentioning
confidence: 99%
“…Experimental studies have shown that cooperation during gaming reduces aggression in cognition (Schmierbach, 2010), affect (Eastin, 2007), and behavior (Jerabeck & Ferguson, 2013;Velez, Greitemeyer, Whitaker, Ewoldsen, & Bushman, 2016). Playing a cooperative game together also has been shown to increase prosocial behavior (Dolgov, Graves, Nearents, Schwark, & Brooks Volkman, 2014;Ewoldsen et al, 2012). Cooperative games were found to increase empathy (Emmerich & Masuch, 2013;Greitemeyer, 2013), feelings of trust and cohesion towards a play partner (Greitemeyer & Cox, 2013;Waddell & Peng, 2014), and a more positive attitude towards outgroup members (Adachi, Hodson, Willoughby, & Zanette, 2014;Stiff & Bowen, 2016;Velez, Mahood, Ewoldsen, & Moyer-Gusé, 2014).…”
Section: Competitive and Cooperative Video Gamesmentioning
confidence: 99%
“…Competition is the act of attempting or making efforts to gain what another is endeavoring to gain at the same time (Deutsch, ). Researchers have pointed out the potential of competition strategies in affecting students' learning motivation (Admiraal, Huizenga, Akkerman & Dam, ; Dolgov, Graves, Nearents, Schwark & Brooks Volkman, ; Pe‐Than, Goh & Lee, ). Several earlier studies have reported that competitive situations not only constantly provide external stimulations to students during the learning process, but also positively affect their level and efficiency of acquiring and accumulating knowledge (Nonaka, Umemoto & Sasaki, ; Skon, Johnson & Johnson, ).…”
Section: Literature Reviewmentioning
confidence: 99%
“…In traditional classroom instruction, competition pedagogies have been widely adopted and have been shown to be effective for various courses (Lin et al , ; Sánchez & Olivares, ), such as language (Hemmi et al , ; Wong, Hsu, Sun & Boticki, ), history (Admiraal et al , ; Charitonos et al , ), business (Lin et al , ), computer programming (Sánchez & Olivares, ) and sports (Dolgov et al , ). The potential of competitive strategies in learning has been identified by several researchers from various aspects, such as motivating students to learn (Admiraal et al , ; Chen, ; Sánchez & Olivares, ; Wong et al , ) and promoting social interactions among peers (Chen, ; Hwang, Hong, Cheng, Peng & Wu, ; Peng & Hsieh, ).…”
Section: Literature Reviewmentioning
confidence: 99%