Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445256
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Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction

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Cited by 23 publications
(11 citation statements)
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“…There is a growing trend in the usage of conversational agents in our daily lives, and conversation is becoming a key mode of human-computer interaction [49]. Prior research investigated the use of conversational agents in a variety of contexts (e.g., collaborative games [1,3], customer services [2], journaling and reflection [42], productivity applications [23], and business documents [34]). However, the use of a conversational assistant for UX analysis has been unexplored.…”
Section: Human-ai Collaboration Via Interactive Conversational Assist...mentioning
confidence: 99%
“…There is a growing trend in the usage of conversational agents in our daily lives, and conversation is becoming a key mode of human-computer interaction [49]. Prior research investigated the use of conversational agents in a variety of contexts (e.g., collaborative games [1,3], customer services [2], journaling and reflection [42], productivity applications [23], and business documents [34]). However, the use of a conversational assistant for UX analysis has been unexplored.…”
Section: Human-ai Collaboration Via Interactive Conversational Assist...mentioning
confidence: 99%
“…Researchers have investigated user perceptions of AI in different domains [1,33,39], since social perception of one's partner in a collaborative space can impact the outcome of the collaboration. The perceived interactivity -or lack thereof -of systems can have an impact on user perceptions of the system [39] as most existing co-creative systems use one-way communication.…”
Section: Communication In Human-ai Co-creationmentioning
confidence: 99%
“…Second, their usage of ConceptNet is different from our usage of BabelNet because they use vector representations derived from an ensemble of word2vec, GloVe, and ConceptNet using retrofitting (Speer, Chin, & Havasi, 2017) whereas we leverage the graph structure of BabelNet. Ashktorab et al (2021) propose three different AI approaches for a word game similar to Taboo, including a supervised model trained on Taboo card words, a reinforcement learning model, and count-based model using a word evocation dataset. Their task, in which an agent gives clues until a user guesses the secret word, is different from Codenames.…”
Section: Related Workmentioning
confidence: 99%
“…However, the datasets used in their models present interesting directions for future work in the Codenames task. Ashktorab et al (2021) propose three different AI approaches for a word game similar to Taboo, including a supervised model trained on Taboo card words, a reinforcement learning model, and count-based model using the Small World of Words (De Deyne et al, 2019), a word evocation dataset. Their task, in which an agent gives clues until a user guesses the secret word, is different from Codenames.…”
Section: Related Workmentioning
confidence: 99%