Abstract:In this article, researchers conducted a study that integrates Augmented Reality application with Computational Thinking into Geometry Topics. Three variables were measured, Computational Thinking, Visualisation Skills and Geometry Topic achievement. The study was implemented with 124 students in two different schools using quasi-experimental study design. The t-test analysis was performed to see the differences before and after the intervention between the control and treatment groups. Next, a MANCOVA was con… Show more
“…Simulation is another essential plugged-in activity, where pupils can utilize computer simulations, including Augmented Reality software, to illustrate mathematical concepts (Abdul Hanid et al, 2022). By manipulating variables and observing resultant changes, pupils can explore the relationships among mathematics, patterns, and functions.…”
Section: Activities Using Computers (Plugged In)mentioning
Computational thinking skills are no longer unfamiliar in mathematics education. Various activities have been carried out to integrate thinking skills into the teaching and learning of mathematics. However, studies on the implementation of computational thinking activities in mathematics teaching and learning are still lacking in Malaysia, especially at the primary school level. Therefore, this concept paper discusses the implementation activities that can be used by teachers while teaching and learning mathematics. There are three categories of computational thinking activities: plugged-in, unplugged, and a combination of both. This concept paper also discusses the importance of implementing computational thinking activities, which can enhance problem-solving skills, improve mathematical reasoning skills, and increase pupils' motivation in STEM education. The findings of this concept paper can provide guidance and knowledge to educators, especially teachers, in implementing computational thinking activities in mathematics teaching and learning in primary schools. Mathematics teachers can select suitable computational thinking activities based on pupils' proficiency levels and the classroom environment. Further research is required to investigate the impact of implementing computational thinking activities in teaching and learning mathematics.
“…Simulation is another essential plugged-in activity, where pupils can utilize computer simulations, including Augmented Reality software, to illustrate mathematical concepts (Abdul Hanid et al, 2022). By manipulating variables and observing resultant changes, pupils can explore the relationships among mathematics, patterns, and functions.…”
Section: Activities Using Computers (Plugged In)mentioning
Computational thinking skills are no longer unfamiliar in mathematics education. Various activities have been carried out to integrate thinking skills into the teaching and learning of mathematics. However, studies on the implementation of computational thinking activities in mathematics teaching and learning are still lacking in Malaysia, especially at the primary school level. Therefore, this concept paper discusses the implementation activities that can be used by teachers while teaching and learning mathematics. There are three categories of computational thinking activities: plugged-in, unplugged, and a combination of both. This concept paper also discusses the importance of implementing computational thinking activities, which can enhance problem-solving skills, improve mathematical reasoning skills, and increase pupils' motivation in STEM education. The findings of this concept paper can provide guidance and knowledge to educators, especially teachers, in implementing computational thinking activities in mathematics teaching and learning in primary schools. Mathematics teachers can select suitable computational thinking activities based on pupils' proficiency levels and the classroom environment. Further research is required to investigate the impact of implementing computational thinking activities in teaching and learning mathematics.
“…Lainufar et al (2020) emphasized that learning geometry with GeoGebra made geometry more visual. According to Abdul Hanid et al (2022), studies showed that teaching geometry using AR results in more high-achieving students than using textbooks. This is in line with Nazar et al (2020)'s finding that abstract concepts can be depicted more realistically by using AR.…”
This study systematically explores the integration of augmented reality (AR) to enhance geometry teaching, recognising the pivotal roles of students' interests and self-efficacy in shaping effective instruction. Augmented reality has emerged as a potent tool, influencing students' interest, self-efficacy, and achievement in geometry. The review, encompassing studies from 2018 to 2022 in SCOPUS and Dimensions, involved a meticulous analysis of 215 articles, culminating in the selection of 11 for detailed examination. This research significantly contributes to geometry education by leveraging AR technology innovatively and devising strategies that capture students' interest and enhance self-efficacy, thereby positively influencing academic achievement. The methodologies in the selected studies involve interventions, educational experiments, or tools. The integration of AR consistently yielded positive responses, fostering heightened satisfaction, motivation, and improved learning experiences, outcomes, and performance. These findings have the potential to expedite the adoption of technology-driven practices in the education system of the Malaysian Federation and globally as they explore how AR affects students' interest and confidence, and they are a helpful plan for making AR learning more accepted in schools. As technology gets better, these findings give a chance to make education in Malaysia and other places better by using AR in smart and effective ways.
“…Geometry is a branch of mathematics that explores measurement, relationships, and properties of points, angles, surfaces, lines, and solids (Abdul et al, 2022;Saxena, 2015). Within the realm of geometry, 3D geometry stands as one of basic sub-topics.…”
Proficiency in spatial visualization plays a significant role in learning 3D geometry. Spatial visualization ability can be enhanced through the use of relevant teaching and learning techniques. The study aimed to investigate the impact of computer-aided instructional techniques on improving students' spatial visualization skills in learning 3D geometry, addressing the issue of low spatial visualization ability among students. The study followed a mixed research approach with a quasi-experimental design. Twenty mathematics teachers were purposively selected, and 267 Level-4 students from six ordinary-level secondary schools were purposively chosen for the study. Data were gathered using interviews, and pre- and post-tests of control and treatment groups through the use of computer simulation and animation of 3D figures in the treatment group, while the control group was taught using traditional methods. The Statistical Package for Social Sciences (SPSS) was used to compute descriptive and inferential statistics from quantitative data, while thematic analysis was applied to analyze qualitative data. The results from mathematics teachers’ interviews indicate that teachers put less emphasis on enhancing students’ spatial visualization abilities. Students from the treatment group outperformed the control groups on spatial visualization ability in terms of test scores. Additionally, an independent sample t-test revealed a statistically significant difference between the control and treatment groups in terms of spatial visualization ability. The computer-aided instructional approach is relevant in enhancing students’ spatial visualization abilities. To improve students' spatial visualization skills, the researchers propose in-service training for teachers to incorporate computer simulations and animations into the teaching and learning of 3D geometry.
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