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2020
DOI: 10.1016/j.buildenv.2019.106544
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Effects of audio-visual interactions on soundscape and landscape perception and their influence on satisfaction with the urban environment

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Cited by 126 publications
(65 citation statements)
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References 57 publications
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“…To examine the impact of individual audiovisual information sources on the overall satisfaction of urban space in humans and reveal significant audio and visual interactions, Jeon and Jo [44] subjectively assessed several factors, including perceived audiovisual elements, audiovisual semantic attributes, and satisfaction.…”
Section: Surveys: Fuzzy Analysismentioning
confidence: 99%
“…To examine the impact of individual audiovisual information sources on the overall satisfaction of urban space in humans and reveal significant audio and visual interactions, Jeon and Jo [44] subjectively assessed several factors, including perceived audiovisual elements, audiovisual semantic attributes, and satisfaction.…”
Section: Surveys: Fuzzy Analysismentioning
confidence: 99%
“…Soundscape and acoustic satisfaction are important parts of overall physical environmental satisfaction [1][2][3][4]. The study of urban soundscape [5][6][7][8][9], as well as of urban public open spaces [10] has been very extensive.…”
Section: Introductionmentioning
confidence: 99%
“…Related to audio-visual interactions, in 2020, Jeon and Jo [52] examined the contribution of audio and visual stimuli in the evaluation of urban environment satisfaction under an immersive virtual environment. Three conditions were considered: (1) audio only, (2) vision only and (3) audio-visual interaction.…”
Section: Ecological Validity With Subjective Responsesmentioning
confidence: 99%
“…To simulate an immersive auditory environment, Ambisonics is a prevailing method to record and auralize sounds, which allows various decoding patterns with the flexibility to lay out loudspeaker positions or headphones. In the headphone-based reproduction method, the recorded stimuli captured in Ambisonics formats are most usually presented as either head-tracked or static binaural renderings [52,59]. In the loudspeaker array-based reproduction method, there is no need for software to compensate for head movement in real time [59].…”
Section: Reproduction Systemsmentioning
confidence: 99%
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