2022
DOI: 10.1089/g4h.2021.0175
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Effects of an 8-Week Virtual Reality Training Program on Pain, Fall Risk, and Quality of Life in Elderly Women with Chronic Low Back Pain: Double-Blind Randomized Clinical Trial

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Cited by 25 publications
(37 citation statements)
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“…Our ndings con rmed that musculoskeletal pain was signi cantly associated with risk of falls, aligning with similar reports in studies of other populations involving different pain sites [21,23,24,[31][32][33]. A number of speci c pain sites can increase the risk of falls particularly in older people.…”
Section: Musculoskeletal Pain In Uencing Risk Of Fallssupporting
confidence: 90%
See 1 more Smart Citation
“…Our ndings con rmed that musculoskeletal pain was signi cantly associated with risk of falls, aligning with similar reports in studies of other populations involving different pain sites [21,23,24,[31][32][33]. A number of speci c pain sites can increase the risk of falls particularly in older people.…”
Section: Musculoskeletal Pain In Uencing Risk Of Fallssupporting
confidence: 90%
“…A number of speci c pain sites can increase the risk of falls particularly in older people. For example, people experiencing waist pain often have impaired central proprioceptive processing and decreased ankle proprioception, which can result in underestimating the extent of ankle inversion and a fall [31,32]. Pain in the waist and lower limbs including leg, knee, and ankle can also in uence lower limb proprioception, muscle strength, joint stability, reactive balance, and fear of falling, all of which may increase falls risk [21,23,24,33].…”
Section: Musculoskeletal Pain In Uencing Risk Of Fallsmentioning
confidence: 99%
“…Virtual reality (VR) technology allows users to interact with computer-generated environments in a simulated environment (Cipresso et al, 2018). In healthcare, VR has been used as a tool for rehabilitation and training, with the potential to improve motor function, cognitive function, and psychological wellbeing in individuals with various conditions, such as stroke, low back pain, and Parkinson's disease (Lheureux et al, 2020;Liang et al, 2022;Yalfani et al, 2022). The immersive nature of VR can increase adherence and motivation to training programs and lead to improved outcomes (Moon et al, 2021;Recenti et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…Four studies reported the effects of serious games on pain using the Numerical Pain Rating Scale and Visual Analog Scale (Ditchburn et al., 2020; J‐Lyn, 2014; Stamm et al., 2022; Yalfani et al., 2022). The pooled SMD for pain was −0.62 (95% confidence interval [CI]: −1.15 to −0.10; p = .020; see Figure 2a), indicating that serious games were significantly beneficial in reducing pain among older adults.…”
Section: Resultsmentioning
confidence: 99%
“…While individual studies have explored the efficacy of serious games for chronic pain management in older adults (Gunst et al., 2022; Monteiro et al., 2015; Stamm et al., 2022; Yalfani et al., 2022), no reviews have thoroughly analysed the overall estimation of serious games for chronic pain management in this group; accordingly, this study aimed to synthesise and appraise the evidence of the efficacy of serious games in reducing chronic pain among older adults.…”
Section: Introductionmentioning
confidence: 99%