2024
DOI: 10.1007/s10209-024-01119-w
|View full text |Cite
|
Sign up to set email alerts
|

Effects of a collaborative gamification on learning and engagement of children with Autism

Laíza Ribeiro Silva,
Armando Maciel Toda,
Geiser Chalco Challco
et al.

Abstract: Gamification, i.e., the use of game elements in non-game contexts, is an effective tool to help children learn using educational technologies. When properly utilized together with pedagogical approaches that foster students' interactions with learning materials, gamification has consistently been shown to increase students' participation, motivation, engagement, and learning gains. Nevertheless, when we consider children with autism, there is little evidence about the benefits of gamification for learning. In … Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 34 publications
(47 reference statements)
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?