Effects of a collaborative gamification on learning and engagement of children with Autism
Laíza Ribeiro Silva,
Armando Maciel Toda,
Geiser Chalco Challco
et al.
Abstract:Gamification, i.e., the use of game elements in non-game contexts, is an effective tool to help children learn using educational technologies. When properly utilized together with pedagogical approaches that foster students' interactions with learning materials, gamification has consistently been shown to increase students' participation, motivation, engagement, and learning gains. Nevertheless, when we consider children with autism, there is little evidence about the benefits of gamification for learning. In … Show more
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