2016
DOI: 10.1007/978-3-319-50182-6_8
|View full text |Cite
|
Sign up to set email alerts
|

Effects of a 3D Virtual Reality Neurofeedback Scenario on User Experience and Performance in Stroke Patients

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

3
16
1

Year Published

2017
2017
2024
2024

Publication Types

Select...
4
3
1

Relationship

3
5

Authors

Journals

citations
Cited by 11 publications
(27 citation statements)
references
References 37 publications
3
16
1
Order By: Relevance
“…Another possibility is that the fascination engendered by the connection of individual's brain activity and visual feedback regardless of its more specific format is sufficient to produce high levels of engagement on NF training (Ali et al, 2014) and overshadow any positive or negative effects of gamification. Finally, it is possible that positive effects of gamification on motivation can be detected only after several sessions of training (Ninaus et al, 2015;Kober et al, 2016). When comparing two working memory training programs with and without game elements, Ninaus et al (2015) observed the first positive effects of gamification on training engagement only after several sessions of training.…”
Section: Nf Format and Gamificationmentioning
confidence: 99%
See 1 more Smart Citation
“…Another possibility is that the fascination engendered by the connection of individual's brain activity and visual feedback regardless of its more specific format is sufficient to produce high levels of engagement on NF training (Ali et al, 2014) and overshadow any positive or negative effects of gamification. Finally, it is possible that positive effects of gamification on motivation can be detected only after several sessions of training (Ninaus et al, 2015;Kober et al, 2016). When comparing two working memory training programs with and without game elements, Ninaus et al (2015) observed the first positive effects of gamification on training engagement only after several sessions of training.…”
Section: Nf Format and Gamificationmentioning
confidence: 99%
“…It is about uniting all aspects of learning and offering this playful treatment to all age groups, and not just children and adolescents (Susi et al, 2007). Particularly in association with NF, the motivation and interest during training can be increased with enriched and game-like three-dimensional feedback modalities (Gaume et al, 2016;Kober et al, 2016Kober et al, , 2018a. Due to the scarcity of empirical studies, it remains open whether game-like feedback screens may improve NF training outcomes when compared to classic NF training settings (Kober et al, 2018a).…”
Section: Introductionmentioning
confidence: 99%
“…Other studies have combined VR and NFT techniques and applied them to the treatment and rehabilitation of nervous system diseases such as stroke and Alzheimer’s disease. Using these techniques can enhance the therapeutic effects of traditional NFT ( Kober et al, 2016 ; Federica et al, 2020 ).…”
Section: Future Directions Of Sp–nft Developmentmentioning
confidence: 99%
“…Traditional feedback modalities use auditory or visual stimuli or a combination of both. Auditory feedback might be a sound (e.g., the sound of a waterfall, birds singing), a tone or a melody changing its volume or pitch in dependence on the brain activity level [25,26]. Visual feedback often uses two-dimensional (2D) moving objects such as bars or circles changing their size or color in dependence on the brain activity level [6,26,27].…”
Section: Introductionmentioning
confidence: 99%
“…Auditory feedback might be a sound (e.g., the sound of a waterfall, birds singing), a tone or a melody changing its volume or pitch in dependence on the brain activity level [25,26]. Visual feedback often uses two-dimensional (2D) moving objects such as bars or circles changing their size or color in dependence on the brain activity level [6,26,27]. Such relatively monotonous feedback methods might not encourage users to focus on them [28], leading to decreased motivation, interest, concentration, and finally to a lower NF performance and success rate [15].…”
Section: Introductionmentioning
confidence: 99%