2011
DOI: 10.1016/j.ridd.2010.10.002
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Effectiveness of virtual reality using Wii gaming technology in children with Down syndrome

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Cited by 186 publications
(162 citation statements)
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References 31 publications
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“…However, in the study by Wuang et al 23 after a therapy with games the authors realized that individuals had a greater pre-post change on motor profi ciency, visual-integrative abilities, and sensory integrative functioning. Considering the maze task, the results show that only participants in the DS group had a signifi cant performance verifi ed by differences between the beginning and end of the acquisition phase, with reduced time to perform the task.…”
Section: Discussionmentioning
confidence: 99%
“…However, in the study by Wuang et al 23 after a therapy with games the authors realized that individuals had a greater pre-post change on motor profi ciency, visual-integrative abilities, and sensory integrative functioning. Considering the maze task, the results show that only participants in the DS group had a signifi cant performance verifi ed by differences between the beginning and end of the acquisition phase, with reduced time to perform the task.…”
Section: Discussionmentioning
confidence: 99%
“…These studies were showed to increase of sensorimotor functions and motor proiciency by using VR in these disabilities [27,40].…”
Section: Studies On Vr In Pediatric Rehabilitationmentioning
confidence: 93%
“…It provides a three-dimensional spatial the degree of the movement between Virtual Reality and Occupational Therapy http://dx.doi.org/10.5772/intechopen.68799the real world and the computer. Children can also practice intensely and simultaneously receive positive visual, proprioceptive, tactile and auditory sense feedbacks in VR [11,27]. The use of it in children with disabilities provides motor learning, postural and motor control and improves sensorial-perceptual-motor-cognitive-communication skills.…”
Section: Virtual Reality In Pediatric Rehabilitationmentioning
confidence: 99%
“…There are already registers of these technologies being used for neuromotor recovery and effective rehabilitation of some health conditions, such as Down Syndrome (Lin & Wuang, 2012), stroke (Laver et al, 2015;Pompeu, Alonso, Masson, Pompeu, & TorrianiPasin, 2014), spinal cord injury (Carlozzi, Gade, Rizzo, & Tulsky, 2013), Parkinson's Disease (PD) , psychological disorders as autism, Attention deficit hyperactivity disorder (Wuang, Chiang, Su, & Wang, 2011), anxiety and phobias (Parsons & Rizzo, 2008), and also obesity and eating disorders (Riva, 2011).…”
Section: Assessment Protocol For Virtual Reality | 51mentioning
confidence: 99%