2021
DOI: 10.1016/j.bjpt.2020.11.003
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Effectiveness of virtual reality in children and young adults with cerebral palsy: a systematic review of randomized controlled trial

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Cited by 31 publications
(22 citation statements)
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“…Larger clinical trials have been recommended to establish the efficacy of intervention using VR approaches in specific homogenous target populations and to formulate VR training parameters that would allow optimal transfer of skills to improve function in the daily routine of patients [ 33 ]. According to a study published in 2021 by Fandim et al [ 34 ], evidence of the benefit of VR use in CP is limited. However, future investigations may improve this.…”
Section: Reviewmentioning
confidence: 99%
“…Larger clinical trials have been recommended to establish the efficacy of intervention using VR approaches in specific homogenous target populations and to formulate VR training parameters that would allow optimal transfer of skills to improve function in the daily routine of patients [ 33 ]. According to a study published in 2021 by Fandim et al [ 34 ], evidence of the benefit of VR use in CP is limited. However, future investigations may improve this.…”
Section: Reviewmentioning
confidence: 99%
“…Beside robotic rehabilitation, gait training can take advantage of virtual reality (VR) [18,19]. VR is defined as an artificial environment, where patients are able to experience live interactions with a gaming environment through sensory stimuli and/or motor feedback.…”
Section: Introductionmentioning
confidence: 99%
“…A recent meta-analysis has shown the effectiveness of VR for gait rehabilitation in patients with CP, specifically in terms of speed, stride length and gross motor function [18]. Conversely, Fandim and co-authors in their systematic review suggest that there is no benefit of adding VR to conventional rehabilitation of children and young adults with CP, even if the quality of the evidence is low [19].…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, novel treatments, especially targeting pain behaviors and improvement of the current therapeutic options for adults are warranted. Several promising trials investigating children with CP have included Mirror Visual Feedback (MVF) [3][4][5] and virtual reality (VR)-mediated physical and occupational therapy [6] in their approach.…”
Section: Introductionmentioning
confidence: 99%
“…While more than 23 randomized controlled trials of fair-to-good methodological quality have investigated the use of VR for children with CP, no reports of its use in adults were found. These studies have been summarized in a systematic review [6], which concluded that VR may demonstrate short-term benefits to limb function, postural control, and balance in pediatric CP. Investigators hypothesize that the possible mechanisms for VR effects may include increases in cognitive engagement paired with a motor task, the ability to increase external cues, and a dosage effect mediated by increased motivation and repetitions from gamified designs.…”
Section: Introductionmentioning
confidence: 99%