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2020
DOI: 10.1016/j.apmr.2019.10.195
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Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Poststroke: A Meta-analysis

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Cited by 102 publications
(78 citation statements)
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References 85 publications
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“…One possible explanation is that group B participants experienced physical and occupational therapy fatigue or another effect of 'override' or interference, contributing to decline in strength. In conjunction with the motor skill improvements noted for group A, improvements are present in functional measures, namely the ARAT (Table 3), which has been used in recent meta-analytic study [27] as one of the major outcome measures to assess the effectiveness of virtual reality interventions for upper extremity rehabilitation post-stroke. Even though our results did not reach statistical significance due to small group sizes, they reveal a clear pattern: only one of the subjects in this group (A02) with left-sided impairment did not improve in ARAT (and 6 improved).…”
Section: Discussionmentioning
confidence: 99%
“…One possible explanation is that group B participants experienced physical and occupational therapy fatigue or another effect of 'override' or interference, contributing to decline in strength. In conjunction with the motor skill improvements noted for group A, improvements are present in functional measures, namely the ARAT (Table 3), which has been used in recent meta-analytic study [27] as one of the major outcome measures to assess the effectiveness of virtual reality interventions for upper extremity rehabilitation post-stroke. Even though our results did not reach statistical significance due to small group sizes, they reveal a clear pattern: only one of the subjects in this group (A02) with left-sided impairment did not improve in ARAT (and 6 improved).…”
Section: Discussionmentioning
confidence: 99%
“…selected systematic reviews and meta-analyses for review. Six meta-analyses were included for our evidence summary [ 63 , 64 , 65 , 66 , 67 , 68 ].…”
Section: Clinical Evidence and Considerations For Vr In Motor Rehamentioning
confidence: 99%
“…Two studies included randomized controlled trials (RCTs) and quasi-randomized controlled trials [ 64 , 68 ] and three other studies only included RCTs [ 63 , 65 , 67 ]. Karamians et al included RCTs and prospective studies [ 66 ]. The number of studies and participants included in each meta-analysis ranged from 21 to 72 and 562 to 2470, respectively.…”
Section: Clinical Evidence and Considerations For Vr In Motor Rehamentioning
confidence: 99%
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“…In the last decade there is vast research on the use of virtual reality (VR) technologies for rehabilitation, speci cally of the upper limb. While being cheap, accessible and encourage high-intensity training (45), one of the problems that still remain unsolved is that upper limb kinematics have been reported to be altered compared to physical environments (46,47). The virtual environment still lacks the ability of providing haptic feedback to the user (46) and by that practicing force-regulation as part of reach-tograsp training.…”
Section: Physical Environment Of Training In Stroke Rehabilitationmentioning
confidence: 99%