“…This section synthesises the results of studies on a user's interaction with their own avatar, covering the design dimensions customisability, realism, and time, as well as the avatar's effects on user perceptions and behaviour. Overall, 11 studies (13.1% based on our SLR) considered H2SA interactions in different contexts such as health (H. E. Kim et al, 2017;Sanchez-Valdes & Trivino, 2015), business and entertainment (Kaye et al, 2018;Peña & Chen, 2017;Won et al, 2015), and education and social interaction (Seo et al, 2017;Song, Kim, Kwon, et al, 2013;Vasalou et al, 2008;Vasalou & Joinson, 2009).…”