2017
DOI: 10.1016/j.chb.2017.04.017
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Effectiveness of self-training using the mobile-based virtual reality program in patients with social anxiety disorder

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Cited by 70 publications
(79 citation statements)
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References 31 publications
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“…The present study showed that, in general, participants in the social anxiety disorder group had higher levels of anxiety than the healthy control group in a virtual public speaking environment. This finding is consistent with previous studies (Kim et al, 2017;Owens and Beidel, 2015;Pan et al, 2012;Parrish et al, 2016), wherein researchers found that participants with social anxiety disorders tended to respond to virtual social scenarios with higher levels of anxietysimilar to how they respond to real social scenarios. This finding makes it possible for virtual reality to be used as a treatment tool to reduce social anxiety.…”
Section: Discussionsupporting
confidence: 92%
“…The present study showed that, in general, participants in the social anxiety disorder group had higher levels of anxiety than the healthy control group in a virtual public speaking environment. This finding is consistent with previous studies (Kim et al, 2017;Owens and Beidel, 2015;Pan et al, 2012;Parrish et al, 2016), wherein researchers found that participants with social anxiety disorders tended to respond to virtual social scenarios with higher levels of anxietysimilar to how they respond to real social scenarios. This finding makes it possible for virtual reality to be used as a treatment tool to reduce social anxiety.…”
Section: Discussionsupporting
confidence: 92%
“…This section synthesises the results of studies on a user's interaction with their own avatar, covering the design dimensions customisability, realism, and time, as well as the avatar's effects on user perceptions and behaviour. Overall, 11 studies (13.1% based on our SLR) considered H2SA interactions in different contexts such as health (H. E. Kim et al, 2017;Sanchez-Valdes & Trivino, 2015), business and entertainment (Kaye et al, 2018;Peña & Chen, 2017;Won et al, 2015), and education and social interaction (Seo et al, 2017;Song, Kim, Kwon, et al, 2013;Vasalou et al, 2008;Vasalou & Joinson, 2009).…”
Section: Self-avatar Conceptsmentioning
confidence: 99%
“…Even though ET is widely used, there are some technical difficulties regarding its application: it can be costly for the clinician, in order to acquire the feared stimuli (animals, items, or places where the stimuli is most prominent), and time-consuming to apply, as well as costly for the patient. Therefore, in order for the better treatments to be used, they need to be enhanced in a way that will benefit both the patient and the clinician [12][13][14].…”
Section: Introductionmentioning
confidence: 99%