PsycEXTRA Dataset 2011
DOI: 10.1037/e578902012-321
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Effectiveness of RoboLeader for Dynamic Re-Tasking in an Urban Environment

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Cited by 3 publications
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“…Trust for those high in individualistic or uncertainty avoidance cultures was higher than those with high power distance (Chien et al, 2016). Attentional control and prior video game experience were positively related to human–autonomy multitasking performance (Chen, Barnes, Qu, et al, 2011, Chen, Barnes, Quinn, et al, 2011).…”
Section: Results Of Literature Review: Research Environments Themes A...mentioning
confidence: 99%
“…Trust for those high in individualistic or uncertainty avoidance cultures was higher than those with high power distance (Chien et al, 2016). Attentional control and prior video game experience were positively related to human–autonomy multitasking performance (Chen, Barnes, Qu, et al, 2011, Chen, Barnes, Quinn, et al, 2011).…”
Section: Results Of Literature Review: Research Environments Themes A...mentioning
confidence: 99%
“…In another RoboLeader study employing different dynamic replanning tasks, it was observed that frequent gamers had significantly better SA of the tasking environment than did infrequent gamers (Chen, Barnes, Quinn, & Plew, 2011). Given findings reported in Green and Bavelier (2006) that frequent gamers tend to have better visual short-term memory, it is not surprising to find them exhibiting better SA of the tasking environments.…”
Section: Discussionmentioning
confidence: 83%
“…Further investigation about the benefits of the nature of the task is warranted, as trust, engagement, and complacency potential only describe a small amount of the effect ( R 2 = 0.142), albeit very significantly. A possible explanation is that video gaming experience allows for increased multitasking performance, which allows for more effective situation awareness (Chen et al, 2011). On the other hand, we found that motivation and trust in the agents are negatively correlated ( p < 0.05), echoing an effect similar to social loafing in working groups (i.e., the less one is motivated, the more they will trust the AI out of inactivity) (Karau & Williams, 1993; Latané et al, 2006).…”
Section: Discussionmentioning
confidence: 99%