Effectiveness of mobile health-based gamification interventions for improving physical activity in people with cardiovascular diseases: a systematic review and meta‐analysis of randomized controlled trials (Preprint)
Tianzhuo Yu,
Monica Parry,
Tianyue Yu
et al.
Abstract:BACKGROUND
Gamification refers to using game design elements in nongame contexts. Using gamification to promote physical activity is a novel and promising avenue for improving lifestyle and mitigating the advancement of cardiovascular diseases. However, the literature provides mixed results regarding the effectiveness of gamification interventions for people with cardiovascular diseases.
OBJECTIVE
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