2019 International Serious Games Symposium (ISGS) 2019
DOI: 10.1109/isgs49501.2019.9047004
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Effectiveness of “Maghzineh” Cognitive Video Game on Reading Performance of Students with Learning Disabilities in Reading

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Cited by 6 publications
(4 citation statements)
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“…Four studies on learning disabilities focused on learners' reading deficiency (e.g., reading disabilities and attention deficits, “Maghzineh,” reading training, multicomponent reading game) (Cassar and Jang, 2010 ; van de Ven et al, 2017 ; Kashani-Vahid et al, 2019 ; Görgen et al, 2020 ), while another four focused on reasoning and math-related solving skills (Margalit et al, 1987 ; Christensen and Gerber, 1990 ; Hollingsworth and Woodward, 1993 ; Bakker et al, 2016 ).…”
Section: Resultsmentioning
confidence: 99%
“…Four studies on learning disabilities focused on learners' reading deficiency (e.g., reading disabilities and attention deficits, “Maghzineh,” reading training, multicomponent reading game) (Cassar and Jang, 2010 ; van de Ven et al, 2017 ; Kashani-Vahid et al, 2019 ; Görgen et al, 2020 ), while another four focused on reasoning and math-related solving skills (Margalit et al, 1987 ; Christensen and Gerber, 1990 ; Hollingsworth and Woodward, 1993 ; Bakker et al, 2016 ).…”
Section: Resultsmentioning
confidence: 99%
“…"Maghzineh" cognitive video game is used to improve the learning skills of students suffering from dyslexia. A quasi-experiment having a pretest-posttest design was conducted to examine the effectiveness of playing this game on the reading skills of the patients [22]. Twenty students with learning impairment were selected and were randomly divided into experimental and control groups with ten students each.…”
Section: Discussion and Resultsmentioning
confidence: 99%
“…One of the specific learning disorders is dyslexia which is a learning disability hindering a smooth pathway to become literate. It is a persistent deficit to reach a [3,15,19,20,[23][24][25][26][27][28][29][30][32][33][34][35][36][37][38][39][40][41][42][43][44][45] Word game 26 [13,14,18,[46][47][48][49][50] Action video game 8 [22,51,52] Strategy game 3 [21] Adventurous game 1 [53] Educational game 1 [54] Narrative game 1 [55] Puzzle game 1 4.9 given below shows the list of these games in existing literature from 2010 to 2020. Figure 4.3 signifies that most of the relevant research work has been done in the first category of word games.…”
Section: Discussion and Resultsmentioning
confidence: 99%
“…These strategies facilitate the acquisition of knowledge and skills and the organization of individuals' knowledge. Additionally, previous studies signified a significant relationship between active memory and intelligence profile (Kashani-Vahid, Kazemi Taskooh & Moradi, 2019). Neural imaging studies (Shen et al, 2020) reported that working memory rehabilitation significantly affects the neural activities of working memory-related brain regions and improves their performance.…”
mentioning
confidence: 96%