2020
DOI: 10.3991/ijep.v10i4.13145
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Effectiveness of Gamification for Flood Emergency Planning in the Disaster Risk Reduction Area

Abstract: Natural disasters are something that is not easy to predict, and one of them is a flood. It is found that the frequency of floods that have occurred in Indonesia is 505 times the total of 1824 natural disasters. Disaster risk reduction is the concept of how people minimise accidents and victims affected by disasters. One example of disaster risk reduction is to provide knowledge to the public about disaster evacuation and prevention before an emergency occurs. The objective of this study is to utilise gamifica… Show more

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Cited by 7 publications
(7 citation statements)
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“…Games also aimed to improve existing communication approaches on FRM and to help communicate technical information to non‐technical audiences (Bokhove et al, 2020; Craven et al, 2017; Khoury et al, 2018; Terti et al, 2019). This extended to raising flood awareness in communities (Arinta & Emanuel, 2020; Felicio et al, 2014; Lumbroso et al, 2008; Rebolledo‐Mendez et al, 2009) and supporting communities' abilities to prepare for flooding through empowerment, promoting cooperation with local government, and through gameplay that explicitly aimed to build citizen capacity (Mannsverk et al, 2014; Tanwattana & Toyoda, 2018; Tomaszewski et al, 2020).…”
Section: Results Of Game Analysismentioning
confidence: 99%
“…Games also aimed to improve existing communication approaches on FRM and to help communicate technical information to non‐technical audiences (Bokhove et al, 2020; Craven et al, 2017; Khoury et al, 2018; Terti et al, 2019). This extended to raising flood awareness in communities (Arinta & Emanuel, 2020; Felicio et al, 2014; Lumbroso et al, 2008; Rebolledo‐Mendez et al, 2009) and supporting communities' abilities to prepare for flooding through empowerment, promoting cooperation with local government, and through gameplay that explicitly aimed to build citizen capacity (Mannsverk et al, 2014; Tanwattana & Toyoda, 2018; Tomaszewski et al, 2020).…”
Section: Results Of Game Analysismentioning
confidence: 99%
“…Consequently, these create one-way communication and do not provide adequate opportunity for community interaction. While appreciating the existence and the role of so-called traditional modes in disaster education, this study emphasizes the need for integrating novel and innovative methods for convergence in disaster education methods, while making the presence of education-communication-engagement frequent [32][33][34][35].…”
Section: Literature Background 21 Traditional Disaster Education Methodsmentioning
confidence: 99%
“…Implementing gamification in disaster education can complete the solution to fulfilling the disaster planning process for residents. Gamified mobile application employed for flood emergency planning shows that gamification can increase user effectiveness regarding time on information and knowledge about disaster risk and disaster preparedness [16]. Gamified applications related to disasters are efficient modes for raising community disaster awareness.…”
Section: Foementioning
confidence: 99%