Effectiveness of digital games promoting young people's mental health: A review of reviews
Clara Vié,
Kyllian Govindin-Ramassamy,
Dimitri Thellier
et al.
Abstract:Objectives Digital games are a popular form of entertainment for youth. They are often used as a therapy for psychological problems, a mental health promotion intervention, and a preventative measure. Systematic reviews and meta-analyses have been conducted to assess the effectiveness of mental health-related digital games. However, a synthesis considering all evaluation results to inform their development is missing. Methods We performed a review of reviews to synthetize results of previous research to descri… Show more
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