“…Going beyond providing cognitive knowledge (Bell, 2016;Hungerford & Volk, 1990;Katsaliaki & Mustafee, 2015; Journal of Education for Sustainable Development 15:1 (2021): 72-99 Janakiraman et al Zumbach et al, 2020), games are affective and can influence behaviours (Cuccurullo et al, 2013;Ouariachi et al, 2019;Yang et al, 2017). The real-world scenarios in games show the negative impacts of wrong decisions and harmful environmentrelated behaviours immediately, which is not possible in real life (Arbuthnott, 2009;Janakiraman et al, 2021b;Knol & de Vries, 2011). Digital games provide safe zones to test behaviours, increase awareness of balanced ecosystems, change behaviours regarding environmental protection and recycling and create self-awareness of energy conservation practices through visualizations (Harker-Schuch et al, 2020;Wu & Huang, 2015;Yang, et al, 2012).…”