2021
DOI: 10.1016/j.cct.2021.106381
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Effectiveness of an intensive, functional, gamified Rehabilitation program in improving upper limb motor function in people with stroke: A protocol of the EnteRtain randomized clinical trial

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Cited by 7 publications
(5 citation statements)
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“…Sulfikar et al, 2021). We can reinforce this in the results obtained through the Likert scale of this study, where approximately 99% of the subjects felt motivated during the execution of the therapy.…”
supporting
confidence: 80%
“…Sulfikar et al, 2021). We can reinforce this in the results obtained through the Likert scale of this study, where approximately 99% of the subjects felt motivated during the execution of the therapy.…”
supporting
confidence: 80%
“…Severe gross and fine motor dysfunction is generally present in patients suffering from neurological diseases. The slow and partial recovery in upper limb function is the greatest challenge, and improving upper limb dysfunction is still a major research priority in this field ( 46 ). The 2008 EBRSR guideline ( 47 ) recommended VR technology as an effective method to improve patients' motor function during stroke recovery, clearly indicating that computer-assisted sensorimotor training could effectively reduce the functional limitations of the upper extremity.…”
Section: Discussionmentioning
confidence: 99%
“…Considering a 20% drop-out rate, a total of 60 participants in each group was deemed adequate for the study. 28…”
Section: Sample Sizementioning
confidence: 99%
“…More information about the device, EG/CG intervention, and the details of progression are available in the "Template for Intervention Description and Replication checklist" table included in our protocol and in the preliminary study. 28,29 The games and tasks were chosen based on the interests, context, and motor capacity of the participants. In addition to the EG/CG intervention, all participants received the same conventional therapy in all 4 participating centers.…”
Section: Interventionmentioning
confidence: 99%
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