2020
DOI: 10.2196/23024
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Effectiveness of a Participatory and Interactive Virtual Reality Intervention in Patients With Social Anxiety Disorder: Longitudinal Questionnaire Study

Abstract: Background Social anxiety disorder (SAD) is characterized by excessive fear of negative evaluation and humiliation in social interactions and situations. Virtual reality (VR) treatment is a promising intervention option for SAD. Objective The purpose of this study was to create a participatory and interactive VR intervention for SAD. Treatment progress, including the severity of symptoms and the cognitive and emotional aspects of SAD, was analyzed to ev… Show more

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Cited by 35 publications
(41 citation statements)
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References 38 publications
(13 reference statements)
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“…Motion capture was conducted using Sensor Suite (Rokoko Electronics) for VR character animation, and voice acting was performed by 4 actors from Korean National University of Arts drama school. In our previous work [ 25 ], we proved that our participatory and interactive VR intervention had significant beneficial effects on depression, anxiety, shame, rumination, and social phobia.…”
Section: Methodsmentioning
confidence: 76%
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“…Motion capture was conducted using Sensor Suite (Rokoko Electronics) for VR character animation, and voice acting was performed by 4 actors from Korean National University of Arts drama school. In our previous work [ 25 ], we proved that our participatory and interactive VR intervention had significant beneficial effects on depression, anxiety, shame, rumination, and social phobia.…”
Section: Methodsmentioning
confidence: 76%
“…Individuals diagnosed with social anxiety disorder were asked to participate in the VR therapy program developed and verified by the authors [ 25 ]. Two psychiatrists and two licensed psychologists performed collaborative work to develop a social-anxiety scenario (during a team meeting in class), and the Art & Technology Lab at the Korean National University of Arts designed VR environments using the Unity game engine (Unity Technologies).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Overall, most studies centered around one or the other type of anxiety condition (25/34, 74%) compared with depression (4/34, 12%). SAD was the most studied, with 3% (9/34) of studies focusing on using VR therapy solely for patients with SAD [ 29 , 34 , 37 , 41 , 47 , 50 , 52 - 54 ]. Generalized anxiety disorder (6/34, 18%) [ 27 , 28 , 39 , 42 , 46 , 49 ] was next, followed by public speaking anxiety (4/34, 12%) [ 14 , 31 , 51 , 56 ].…”
Section: Resultsmentioning
confidence: 99%
“…The most frequent type of VR intervention was VRET (standard VR scene), which was used in 26% (9/34) of studies [ 25 , 31 , 34 , 40 , 41 , 47 , 53 , 55 , 56 ]. Interestingly, 6% (2/34) of studies used behavior therapy in addition to VRET, using commercial simulator software in the treatment of SAD [ 41 ] and public speaking anxiety [ 31 ].…”
Section: Resultsmentioning
confidence: 99%