2017
DOI: 10.1159/000481264
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Effectiveness of a Home-Based Active Video Game Programme in Young Cystic Fibrosis Patients

Abstract: Background: Exercise-based rehabilitation is already a part of cystic fibrosis (CF) treatment; however, patient adherence is low. Objectives: To assess the effectiveness of a home exercise programme using active video games (AVGs) as a training modality for children and adolescents with CF. Methods: Thirty-nine children with CF were randomised to a control group (CG, n = 20, age 11 ± 6 years; FEV1 86.2 ± 20.5% of predicted) or a training group (AVGG, n = 19, age 13 ± 3 years; FEV1 82.7 ± … Show more

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Cited by 46 publications
(166 citation statements)
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“…Four of 12 included studies reported randomised studies examining the longer-term effects of AVGs versus traditional training in respiratory conditions [55,57,61,63]. One examined the effect of AVGs versus treadmill training in asthma, with training sessions twice a week over eight weeks [61].…”
Section: Study Characteristicsmentioning
confidence: 99%
See 4 more Smart Citations
“…Four of 12 included studies reported randomised studies examining the longer-term effects of AVGs versus traditional training in respiratory conditions [55,57,61,63]. One examined the effect of AVGs versus treadmill training in asthma, with training sessions twice a week over eight weeks [61].…”
Section: Study Characteristicsmentioning
confidence: 99%
“…Due to the nature of the intervention, no study blinded participants to treatment and only three blinded those assessing all outcome measures [55,57,61]. Additionally, none attempted to demonstrate their participants were representative of the population or recruited their participants randomly.…”
Section: Quality Assessmentmentioning
confidence: 99%
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