2022
DOI: 10.3389/fpubh.2022.884551
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Effectiveness and Usability of a Novel Kinect-Based Tailored Interactive Fall Intervention System for Fall Prevention in Older People: A Preliminary Study

Abstract: Falls are prevalent among older people and can lead to serious health problems. We newly developed a novel Kinect-based tailored interactive fall intervention system, which seamlessly integrates multifactorial fall risk assessment and tailored intervention programs to prevent falls in older people. This preliminary study aimed to examine the effectiveness and usability of this developed system for fall prevention in older people. Thirty community-dwelling older women participated in this experiment; they were … Show more

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Cited by 3 publications
(2 citation statements)
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References 56 publications
(65 reference statements)
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“…The image acquisition system consists of multiple cameras, an image acquisition card, a streaming video server, and a streaming media client [9]. The camera in the classroom records students' classroom learning, and the system transmits video images in real-time through the streaming transmission technology in the network, and this digital video information acquired by the streaming media video server will compress itself, and finally send real-time data to the client.…”
Section: Image Acquisition System Designmentioning
confidence: 99%
“…The image acquisition system consists of multiple cameras, an image acquisition card, a streaming video server, and a streaming media client [9]. The camera in the classroom records students' classroom learning, and the system transmits video images in real-time through the streaming transmission technology in the network, and this digital video information acquired by the streaming media video server will compress itself, and finally send real-time data to the client.…”
Section: Image Acquisition System Designmentioning
confidence: 99%
“…It has been shown that VR-based video games have physical benefits via improving general mobility or hand–eye coordination, cognitive benefits like attention or memory, and social benefits through the promotion of social relationships and spontaneity [ 10 , 11 , 12 ]. In older people, VR benefits have also been observed with the use of the Kinect [ 13 , 14 ] or the Wii [ 15 , 16 ].…”
Section: Introductionmentioning
confidence: 99%