2012
DOI: 10.1109/tvcg.2012.41
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Effective Replays and Summarization of Virtual Experiences

Abstract: Direct replays of the experience of a user in a virtual environment are difficult for others to watch due to unnatural camera motions. We present methods for replaying and summarizing these egocentric experiences that effectively communicate the users observations while reducing unwanted camera movements. Our approach summarizes the viewpoint path as a concise sequence of viewpoints that cover the same parts of the scene. The core of our approach is a novel content dependent metric that can be used to identify… Show more

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Cited by 9 publications
(18 citation statements)
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References 31 publications
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“…For example, Pothier et al used real-time image stabilization and augmented reality eyewear in the treatment of Oscillopsia for patients with bilateral vestibular loss [17]. Unfortunately, these types of image stabilization techniques generally do not handle the high-frequency movements of egocentric data gracefully [16]. …”
Section: Related Workmentioning
confidence: 99%
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“…For example, Pothier et al used real-time image stabilization and augmented reality eyewear in the treatment of Oscillopsia for patients with bilateral vestibular loss [17]. Unfortunately, these types of image stabilization techniques generally do not handle the high-frequency movements of egocentric data gracefully [16]. …”
Section: Related Workmentioning
confidence: 99%
“…Christie et al provide a survey paper outlining these various techniques [3]. The major motivation of our work comes from Ponto et al who were able to show that egocentric viewpoints could be processed in order to create replay videos that were more effective at communicating participants’ experiences in virtual environments for outside observers [16]. The authors’ method decoupled the egocentric viewpoint from the replay camera path in order to minimize the camera movement and more effectively place the camera.…”
Section: Related Workmentioning
confidence: 99%
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“…Web based interactive virtual educational environment is an important method that can be used to replace the off-line education. Rapid technological advances are prompting Web contents to make a transition from 2D to 3D in order to enhance satisfaction for the users [1][2][3][4][5]. Recently, research works on Web 3D based e-learning system for healthcare education have also been extensively conducted [6][7][8].…”
Section: Introductionmentioning
confidence: 99%