2018
DOI: 10.1016/j.jadohealth.2017.11.291
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Effect of the Online Game Shutdown Policy on Internet Use, Internet Addiction, and Sleeping Hours in Korean Adolescents

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Cited by 48 publications
(33 citation statements)
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“…Neither internet addiction nor smartphone addiction are listed as a psychiatric disorder in the latest version of DSM and ICD. However, since internet addiction is a major public health problem, the Korean government implemented an online gaming shutdown policy in 2011 to prevent internet addiction in adolescents less than 16 years old and established many government-funded centers to support the recovery of the subjects with an internet addiction (66).…”
Section: Discussionmentioning
confidence: 99%
“…Neither internet addiction nor smartphone addiction are listed as a psychiatric disorder in the latest version of DSM and ICD. However, since internet addiction is a major public health problem, the Korean government implemented an online gaming shutdown policy in 2011 to prevent internet addiction in adolescents less than 16 years old and established many government-funded centers to support the recovery of the subjects with an internet addiction (66).…”
Section: Discussionmentioning
confidence: 99%
“…However, the finding linking fewer best friends to ARPIU in girls, with this measure statistically predicting ARPIU in girls in the logistic regression models, suggest that social factors may be particularly relevant to ARPIU among young Korean adolescents. Given the increasing Internet use over time, it will be important to monitor for ARPIU in youth (and other age groups), particularly as the majority of the adolescent boys (90.2%) in South Korea play on-line games ( 30 ) and that the use of the Internet to connect socially (e.g., via social networking and other processes) has also been increasing over time ( 31 ).…”
Section: Discussionmentioning
confidence: 99%
“…They once again raise the specter of vast proportions of the adolescent population becoming addicted to a new technology (Murali & George, 2007) and that this will have diverse and far-reaching negative consequences (Greenfield, 2014; see commentary, Bell, Bishop, & Przybylski, 2015). Although previous parents’ fears of radio addiction might seem amusing now, contemporary concerns about smartphones, online games, and social media are shaping and influencing policy around the world (Choi, Cho, Lee, Kim, & Park, 2018; Davies, Atherton, Calderwood, & McBride, 2019; Department for Digital, Culture, Media and Sport & Secretary of State for the Home Department, 2019; House of Commons Science and Technology Select Committee, 2019; Viner, Davie, & Firth, 2019; Wait Until 8th, 2018). These technology panics—times in which the general population is gripped by intense worry and concern about a certain technology—are influential and reoccurring.…”
mentioning
confidence: 99%