2023
DOI: 10.23977/langl.2023.060105
|View full text |Cite
|
Sign up to set email alerts
|

Effect of the Gamified Second Language Vocabulary Learning: A Meta-Analysis Study

Abstract: In recent years, gamification in language learning has been a hot topic of study because of its presumed potential to improve language acquisition by providing a more natural, socially interactive, contextually relevant, and interesting learning setting. Many scholars all around the globe have been conducting trials on the pros and cons of using games to aid in the memory of foreign language vocabulary for some time now. Current studies on the best ways to learn new words find that gamified techniques, with th… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 31 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?