2019
DOI: 10.3390/joitmc5030040
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Effect of Student Activity Participation on Accounting Education

Abstract: Accounting education focuses on delivering knowledge to students. Most student are passive, behaving as bystanders or listeners in lecturer-oriented learning. However, student-centered learning requires active and positive engagement from students to generate effective learning. Board games represent a key driving tool in inducing student participation and interest in active learning. This study investigates whether the active participation of students in class activities has positive effects on accounting edu… Show more

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Cited by 11 publications
(9 citation statements)
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References 16 publications
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“…Teleconferences with trainees at remote sites using VideoConferencing technology [37]; • An innovative model of Virtual Business Projects (VBP) based on teamwork [38]; • Remote online lessons based on technologies of synchronous and asynchronous remote communication [39]; • Model of intelligent learning "Monitoring the environmental parameters in a Smart City", which, among other things, provides the creation of remote laboratories for students and so forth [40]; • Creation of breakthrough technologies using virtual reality (VR) environment, games and educational programs, leading to a creative result [41,42].…”
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confidence: 99%
“…Teleconferences with trainees at remote sites using VideoConferencing technology [37]; • An innovative model of Virtual Business Projects (VBP) based on teamwork [38]; • Remote online lessons based on technologies of synchronous and asynchronous remote communication [39]; • Model of intelligent learning "Monitoring the environmental parameters in a Smart City", which, among other things, provides the creation of remote laboratories for students and so forth [40]; • Creation of breakthrough technologies using virtual reality (VR) environment, games and educational programs, leading to a creative result [41,42].…”
mentioning
confidence: 99%
“…According to Septialamsyah (2014), Student learning activity is a process of student learning activities that demands optimal student participation so that students can change their behavior more effectively and efficiently. The study's results (Park et al, 2019) found that active participation in in-game activities resulted in positive perceptions of accounting in students. Thus, students' activeness plays a role in the success of learning.…”
Section: Activeness Has a Positive Effect On Student Understandingmentioning
confidence: 84%
“…Whether students attend class may not be as important as how they attend to class in terms of class engagement (Büchele, 2021). This aspect is especially relevant in accounting education, where a focus on technical details often leads students to perceive accounting as a difficult and boring subject (Geiger & Ogilby, 2000) and diminishes their interests in its further study (Park et al, 2019). Efforts are needed to increase student interest and class engagement, as studies have shown that when students participate more actively in-class activities, their learning in accounting is more effective (Dallimore et al, 2010;Park et al, 2019) and that class participation is positively and significantly associated with the final grade (Pérez-López & Ibarrondo-Dávila, 2019; Precourt & Gainor, 2019).…”
Section: Literature Review and Hypothesis Development 21 Class Partic...mentioning
confidence: 99%