“…Studies suggest, for example, that playing in a competitive or collaborative way could modify the chances of prosocial or antisocial behaviors to occur. Cooperation games, in this sense, could be associated with more prosocial behaviors (Ewoldsen et al, 2012b;Greitemeyer & Cox, 2013;Greitemeyer et al, 2012). Other studies shows that contextual characteristics of the avatar played (Dolgov, Graves, Nearents, Schwark, & Volkman, 2014) and character motivation (Gitter, Ewell, Guadagno, Stillman, & Baumeister, 2013) also could play a signifi cant role on the occurrence of prosocial behavior outside the game.…”