2021
DOI: 10.18823/asiatefl.2021.18.2.10.544
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Effect of PCaRD DGB Flipped Learning on EFL Learners’ Grammar Skill

Abstract: This research examines the employing of a Play Curricular Activity Reflection Discussion (PCaRD) and Digital Game-based (DGB) through flipped learning on the EFL learners' grammar skills to improve their achievement and attitudes. The participants were 66 EFL female intermediate students in Iran; the research was conducted over 10 weeks. A PCaRD DGB flipped learning was used for the experimental group (N = 33), and a standard flipped classroom was used for the control group (N = 33). Both groups constructed us… Show more

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Cited by 3 publications
(1 citation statement)
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“…Gamified flipped classrooms generally produce favorable academic outcomes. Apart from that, the majority of the research that were evaluated stated that gamification encourages enhancements in student achievement [5], [7], [13], [14], [27], [40], [43], [47], [53], [55], motivation [5], [10], [13], [16], [18], [19], [22], [23], [25], [27], [28], [39], [40], [46], [51]- [53], and engagement [6], [7], [57], [13], [24], [26], [38], [40], [44], [48], [56]. Furthermore, numerous studies have already established the effectiveness of gamified flipped classrooms over conventional teaching and learning.…”
Section: Discussionmentioning
confidence: 99%
“…Gamified flipped classrooms generally produce favorable academic outcomes. Apart from that, the majority of the research that were evaluated stated that gamification encourages enhancements in student achievement [5], [7], [13], [14], [27], [40], [43], [47], [53], [55], motivation [5], [10], [13], [16], [18], [19], [22], [23], [25], [27], [28], [39], [40], [46], [51]- [53], and engagement [6], [7], [57], [13], [24], [26], [38], [40], [44], [48], [56]. Furthermore, numerous studies have already established the effectiveness of gamified flipped classrooms over conventional teaching and learning.…”
Section: Discussionmentioning
confidence: 99%