2022
DOI: 10.1186/s40561-022-00195-w
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Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint

Abstract: The primary question of this study is whether OLM and OSLM mechanisms, when used in a digital game, offer higher motivation. Furthermore, the study investigates whether a game’s aesthetics and mechanics support players’ intrinsic motivation. Both claims are tested through the design, implementation and pilot use of the Multiplication Game (MG). MG is a digital learning activity that supports pupils in achieving multiplication competence and provides teacher a dashboard to assess and watch own pupils’ performan… Show more

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Cited by 3 publications
(2 citation statements)
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“…Consequently, the appearance of game components will be quantified in every action as the game progresses, as highlighted in the DDE framework [30]. In this way, the capacity of serious games to engage players with the objective can be measured [40,41]. Nevertheless, the MDA framework lacks an essential aspect to allow the player to interact and engage with the gameplay.…”
Section: Serious Games Engagement Elementsmentioning
confidence: 99%
“…Consequently, the appearance of game components will be quantified in every action as the game progresses, as highlighted in the DDE framework [30]. In this way, the capacity of serious games to engage players with the objective can be measured [40,41]. Nevertheless, the MDA framework lacks an essential aspect to allow the player to interact and engage with the gameplay.…”
Section: Serious Games Engagement Elementsmentioning
confidence: 99%
“…In this paper, we conduct a preliminary study of the effectiveness of gamification motivators in the Multiplication Game (MG), an educational game for practicing and assessing multiplication skills of elementary school pupils Garofalakis, 2019, 2020). In its final development phase (Leonardou, Rigou and Garofalakis, 2020;Leonardou et al, 2022), MG incorporated gamification motivators: points (coins), avatar icon, visualization of level achievements (current and previous), NPC characters giving information, children-friendly graphics and sound effects, social comparison and leaderboards. In the current study, gamification motivators in MG are studied with the help of eye-tracking, which provides detailed monitoring and visualization of gaze behavior in the form of fixation (point and duration of visual focus) and saccade sequences.…”
Section: Introductionmentioning
confidence: 99%