2023
DOI: 10.1017/pds.2023.156
|View full text |Cite
|
Sign up to set email alerts
|

Effect of Intermediary Object Use During Collaborative Design Activities of Immersive Applications: Focus on Professional Training Application

Abstract: Industry 4.0 introduces innovative ways of professional training thanks to new technologies such as Virtual Reality and Augmented Reality. Despite improvements, there's still a lack of a good user experience and connection between user needs and these applications. To tackle this problem, designers of such applications must work in a collaborative way integrating final users. It's specifically true during design phases such as scenario creation. But the co-creation of scenario is a difficult task for designers… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
2
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(2 citation statements)
references
References 15 publications
0
2
0
Order By: Relevance
“…Several works have highlighted the importance of the viewing interface for design performance (Berni et al, 2023;Horvat et al, 2022;Nandy et al, 2023) noting differences when using XR compared to traditional modes. Benefits of XR implementation for design have been shown to be broad, including enhanced spatial reasoning (Horvat et al, 2022), divergence (Sopher et al, 2022), confidence and satisfaction with outcomes (Kim and Hyun, 2022), and collaboration (Bisson et al, 2023).…”
Section: Extended Reality Technologies In Designmentioning
confidence: 99%
See 1 more Smart Citation
“…Several works have highlighted the importance of the viewing interface for design performance (Berni et al, 2023;Horvat et al, 2022;Nandy et al, 2023) noting differences when using XR compared to traditional modes. Benefits of XR implementation for design have been shown to be broad, including enhanced spatial reasoning (Horvat et al, 2022), divergence (Sopher et al, 2022), confidence and satisfaction with outcomes (Kim and Hyun, 2022), and collaboration (Bisson et al, 2023).…”
Section: Extended Reality Technologies In Designmentioning
confidence: 99%
“…References for works: A(Scurati et al, 2023), B(Hu et al, 2023), C(Latif et al, 2023), D(Trump and Shealy, 2023), E(Nanjappan et al, 2023), F(Steinhauser et al, 2023), G(Horvat et al, 2022), H(Berni et al, 2023), I(Nandy et al, 2023), J(Hireche et al, 2023), K(Bisson et al, 2023), L(Hallmann et al, 2023), M(Harlan et al, 2023), N(Brunzini et al, 2021), O(Yengui and Stechert, 2021), P(Seybold and Mantwill, 2021), Q(Porro et al, 2022), R(Goethem et al, 2021), S(Mariani et al, 2021), T(Romero et al, 2021), U(Kujur et al, 2022), V(Melo et al, 2022) 3 See https://tinyurl.com/DMFdrill, https://tinyurl.com/DMFcontroller, https://dmf-lab.co.uk/our-lab/…”
mentioning
confidence: 99%