“…Studies conducted to improve executive functions by using computer‐based games suit within the vast amount of developmental research on cognitive interventions that were developed to prepare executive function skills (Diamond & Lee, 2011; Zelazo, 2015) including attentional control training in infants (Ballieux et al, 2016; Haiko et al, 2016), inhibition and working memory training in preschool children (Thorell et al, 2009) and cognitive control training in primary school children and adults (Karbach & Kray, 2009; Kray & Ferdinand, 2013). Various studies have examined the efficacy of computer‐based game interventions in treating dyslexia (Franceschini et al, 2013; Gharaibeh & Dukmak, 2022; Khaleghi et al, 2022; Lyytinen et al, 2007), in which most of them focused on 10‐ to 14‐year‐old students (Homer et al, 2017, 2018).…”