2014
DOI: 10.1007/s10899-013-9441-2
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Effect of Casino-Related Sound, Red Light and Pairs on Decision-Making During the Iowa Gambling Task

Abstract: Casino venues are often characterized by “warm” colors, reward-related sounds, and the presence of others. These factors have always been identified as a key factor in energizing gambling. However, few empirical studies have examined their impact on gambling behaviors. Here, we aimed to explore the impact of combined red light and casino-related sounds, with or without the presence of another participant, on gambling-related behaviors. Gambling behavior was estimated with the Iowa Gambling Task (IGT). Eighty n… Show more

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Cited by 20 publications
(13 citation statements)
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“…When the choice is made to engage in addictive behavior, the benefits may be judged to outweigh the costs. Indeed, impairments in cost-benefit decision making are well documented in substance and behavioral addictions (Grant et al, 2000;Bechara et al, 2001;Hanson et al, 2008;Kovács et al, 2017). Here, we consider whether cues influence cost-benefit decision making, thereby providing a candidate mechanism that enables transition from cue-elicited motivational states to the maladaptive actions that support addiction.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…When the choice is made to engage in addictive behavior, the benefits may be judged to outweigh the costs. Indeed, impairments in cost-benefit decision making are well documented in substance and behavioral addictions (Grant et al, 2000;Bechara et al, 2001;Hanson et al, 2008;Kovács et al, 2017). Here, we consider whether cues influence cost-benefit decision making, thereby providing a candidate mechanism that enables transition from cue-elicited motivational states to the maladaptive actions that support addiction.…”
Section: Introductionmentioning
confidence: 99%
“…We therefore examined the effects of casino-inspired sensory reward cues on decision making in human participants using two laboratory tasks. We chose the IGT (Bechara et al, 1994) as most analogous to the rodent task and given the considerable evidence of impairments on this task in substance use and gambling disorders (Grant et al, 2000;Bechara et al, 2001;Hanson et al, 2008;Kovács et al, 2017). We also used a two-choice lottery task, to which we refer as the Vancouver Gambling Task (VGT) (Sharp et al, 2012(Sharp et al, , 2013, to enable a behavioral economic analysis of risk preferences.…”
Section: Introductionmentioning
confidence: 99%
“…In light of the previously reported abolition of post-error slowing in the presence of casino lighting and sound (Brevers et al, 2015), we tested the effect of sensory cues on reaction times following losses versus wins. This was achieved by modelling response time as a function of prior outcome (fixed effect) in interaction with sensory cues (fixed effect); task order was included as an additional fixed factor and random intercepts were modelled for participants.…”
Section: Decision Makingmentioning
confidence: 99%
“…In simulated gambling paradigms, gambling-related sensory cues have been found to increase play enjoyment and arousal, as well as to distort estimates of earned profits (Dixon et al, 2010;Dixon et al, 2014;Dixon et al, 2015); however, no effects on choice per se have been reported. One study directly examining the effects of lighting and casino sound on IGT performance found that choices were unaffected by these cues, though their presence did elevate mood and abolish the slowing of response times on trials following losses (Brevers et al, 2015). Other evidence suggests that presentation of aversively conditioned stimuli and past reward primes can modulate risk preferences (Guitart-Masip et al, 2010;Ludvig et al, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…Additional research has found superficial features such as sounds, red lights, and social pairs [33] are associated with problem gambling behaviors, as the B…casino environment may diminish the time used for reflecting and thinking before acting after losses^(p. 1). Another relevant dimension may be conflict or, in other words, the amount of risk in a gamble, where very high or very low probabilities of winning are considered low conflict due to near-certain advance knowledge of the outcome, whereas moderate-likelihood games are considered high conflict [34].…”
Section: Other Characteristicsmentioning
confidence: 99%