2014
DOI: 10.2196/jmir.3108
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Effect of a Kinect-Based Exercise Game on Improving Executive Cognitive Performance in Community-Dwelling Elderly: Case Control Study

Abstract: BackgroundDecrease of dual-task (DT) ability is known to be one of the risk factors for falls. We developed a new game concept, Dual-Task Tai Chi (DTTC), using Microsoft’s motion-capture device Kinect, and demonstrated that the DTTC test can quantitatively evaluate various functions that are known risk factors for falling in elderly adults. Moreover, DT training has been attracting attention as a way to improve balance and DT ability. However, only a few studies have reported that it improves cognitive perform… Show more

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Cited by 89 publications
(83 citation statements)
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“…Preliminary findings from healthy participants indeed suggest that cognitive training with Kinect ® leads to larger sensitivity in game performance than standard keyboard training [63]. Similarly, Kayama et al [64] showed greater transfer of cognitive benefits in community-dwelling older adults receiving a boost of cognitive exergames in addition to standard physical training alone. Here we designed an elaborate and comprehensive platform directly targeting EF.…”
Section: Discussionmentioning
confidence: 89%
“…Preliminary findings from healthy participants indeed suggest that cognitive training with Kinect ® leads to larger sensitivity in game performance than standard keyboard training [63]. Similarly, Kayama et al [64] showed greater transfer of cognitive benefits in community-dwelling older adults receiving a boost of cognitive exergames in addition to standard physical training alone. Here we designed an elaborate and comprehensive platform directly targeting EF.…”
Section: Discussionmentioning
confidence: 89%
“…The integration of a physical component into our game is well-aligned with research by Laurin et al [24], for example, who found a connection between increased physical activity and lower rates of cognitive impairment and dementia in the elderly. A study by Kayama et al [17] integrated both cognitive and physical exercises in a game by letting the players solve a sudoku puzzle using entire body movements (similar to Tai Chi Chuan) as a game controller. While the system was shown to be effective for improving cognitive function, the results with respect to physical improvements were mostly inconclusive.…”
Section: Existing Systems For Preventive Medicinementioning
confidence: 99%
“…As for people with advanced age, Kayama et al [13] shows the Dual Task Tai Chi, a game focusing on dual activities, which showed an improvement in executive cognitive functions of patients. This kind of activity helps to reduce the fall risk in older people, who statistically have a higher probability of incidence [14].…”
Section: A Game Therapymentioning
confidence: 99%