2022
DOI: 10.36984/jam.v2i1.297
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Efektivitas Pemberian Teknik Hipnoterapi Dalam Mengurangi Kecanduan Game Online Pada Remaja

Abstract: Latar Belakang: Game Online adalah suatu game yang berbasis elektronik dan visual dengan menggunakan internet sebagai media bermainnya. banyak remaja mengalami kecanduan, yaitu menggunakan waktu ≥ 2 jam perhari untuk bermain game. Dampak dari kecanduan game online bagi remaja yaitu remaja cenderung malas, suka bolos sekolah, berbohong, kurang bergaul, dan menjadi agresif. Dampak terhadap pendidikan yaitu remaja sulit untuk berkonsentrasi pada pelajaran di sekolah. Upaya yang dilakukan yaitu dengan terapi kompl… Show more

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“…At first technology only served to facilitate communication, but now technology can develop aspects of entertainment such as game media, which is a media game with the help of electronic and visual media. Online games are played via an internet network that can be accessed on gadgets, computers, laptops and others (Gusdiansyah and Ananda, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…At first technology only served to facilitate communication, but now technology can develop aspects of entertainment such as game media, which is a media game with the help of electronic and visual media. Online games are played via an internet network that can be accessed on gadgets, computers, laptops and others (Gusdiansyah and Ananda, 2022).…”
Section: Introductionmentioning
confidence: 99%