2015
DOI: 10.1590/1809-9823.2015.14004
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Efeitos do tratamento com realidade virtual não imersiva na qualidade de vida de indivíduos com Parkinson

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citations
Cited by 22 publications
(28 citation statements)
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References 19 publications
(24 reference statements)
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“…The study by Yen [18] resulted in improved sensory integration for postural control; however, the demand for attention was not altered after any VRT. Santana [25] and Loureiro [26], in experimental studies without a comparison group, concluded that training using the Nintendo Wii Fit Plus platform proved to be useful for the rehabilitation of degenerative diseases regarding motor performance, flexibility, lower limb joint stiffness and functional independence, in addition to improving the motor learning ability due to the cognitive stimuli provided by the videogame. The activation of neural circuits and structures by virtual games can play a key role in transferring the immediate effects of games to long-term effects.…”
Section: Discussionmentioning
confidence: 99%
“…The study by Yen [18] resulted in improved sensory integration for postural control; however, the demand for attention was not altered after any VRT. Santana [25] and Loureiro [26], in experimental studies without a comparison group, concluded that training using the Nintendo Wii Fit Plus platform proved to be useful for the rehabilitation of degenerative diseases regarding motor performance, flexibility, lower limb joint stiffness and functional independence, in addition to improving the motor learning ability due to the cognitive stimuli provided by the videogame. The activation of neural circuits and structures by virtual games can play a key role in transferring the immediate effects of games to long-term effects.…”
Section: Discussionmentioning
confidence: 99%
“…Por fim, é possível adquirir resultados duradouros e compensatórios nesses pacientes até mesmo com um número reduzido de sessões. 45,47,61,64,75,76,77,79,80,81,82,83,125,134,135,148,200,206 Avaliação 1,9,10,12,15,16,17,22,23,28,40,43,44,46,47,54,55,67,75,76,78,79,82,84,85,87,88,89,91,92,93,94,95,96,97,101,102,114,115,116,117,118,123...…”
Section: Conclusãounclassified
“…Diálise renal 37 Dor 10,16,21,22,26,37,39,40,41,43,44,45,46,47,48,52,53,69,108,110,111,112,113,115,116,119,123,125,126,129,130,131,132,133,134,135,136,137,143,144,155,170,180,202,203,204 E Eletrólise 178 Eletroterapia 35,178,180 Envelhecimento 53,66,70,72,73,74,84,85,86,87,90,96,…”
Section: Desenvolvimento Infantil 158mentioning
confidence: 99%
“…12 A Realidade Virtual Não Imersiva (RVNI), especificamente utilizada neste estudo, permite que o usuário faça interação com o ambiente virtual através de uma tela, como um monitor por exemplo, mas continua a se sentir predominantemente no ambiente real. 13 Importante enfatizar que a repetição, a retroalimentação e a motivação são três conceitos chaves que norteiam o aprendizado motor, sendo assim a RVNI torna-se uma ferramenta significativa que facilita a aplicação de tais conceitos. 14 A RV é baseada no uso de tecnologias operacionais, que oferece aos usuários a capacidade de interação, além disso, o terapeuta fazendo uso de tal tecnologia consegue direcionar o treino para que áreas motoras do aprendizado sejam estimuladas.…”
Section: Introductionunclassified