2019
DOI: 10.33588/rn.6907.2019091
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Efectividad de la Wii Fit Balance frente a otras intervenciones para la recuperación del equilibrio en pacientes postictus. Revisión sistemática y metaanálisis

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Cited by 12 publications
(4 citation statements)
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“…Different studies have suggested that non-immersive VR therapy produces improvements in UE motor function in patients with stroke and increases gray matter volume in the motor and premotor regions of the affected hemisphere and could be correlated with an improvement in motor skills in undamaged brain areas, suggesting plasticity changes related to imagining, planning, and performing motor tasks [93]. In recent studies, other non-immersive VR devices, such as Doctor Kinetic [94] and the Nintendo ® Wii gaming system [95], have proven effective in improving UE motor function in stroke patients, demonstrating that they are a good tool to be used in neurorehabilitation, although they are not superior to CT when used alone [96,97]. One of the main strengths of the LMC in retraining mobility in stroke patients is that it allows the recognition and reproduction of the movements of the elbow, wrist, hand, and fingers in the three planes of space with high accuracy [36], improving the overall mobility of any joint of the damaged UE.…”
Section: Discussionmentioning
confidence: 99%
“…Different studies have suggested that non-immersive VR therapy produces improvements in UE motor function in patients with stroke and increases gray matter volume in the motor and premotor regions of the affected hemisphere and could be correlated with an improvement in motor skills in undamaged brain areas, suggesting plasticity changes related to imagining, planning, and performing motor tasks [93]. In recent studies, other non-immersive VR devices, such as Doctor Kinetic [94] and the Nintendo ® Wii gaming system [95], have proven effective in improving UE motor function in stroke patients, demonstrating that they are a good tool to be used in neurorehabilitation, although they are not superior to CT when used alone [96,97]. One of the main strengths of the LMC in retraining mobility in stroke patients is that it allows the recognition and reproduction of the movements of the elbow, wrist, hand, and fingers in the three planes of space with high accuracy [36], improving the overall mobility of any joint of the damaged UE.…”
Section: Discussionmentioning
confidence: 99%
“…The improvement in PBS and BBS can be a result of the improvement in sensory system integration, anticipatory postural adjustments, and internal representation of limits of balance stability with VR gaming and balance-specific physiotherapy 43 . Nonimmersive VR balance rehabilitation can provide a variety of positive feedback, such as audiovisual and proprioception, 61 reinforce the correct rehabilitation behavior of patients, and stimulate their enthusiasm for rehabilitation until they master the activity. At the same time, nonimmersive VR balance rehabilitation provides a variety of personalized modules, and patients can dynamically adjust the rehabilitation intensity and time to maintain rehabilitation motivation 62 .…”
Section: Discussionmentioning
confidence: 99%
“…Around 30% of people who survive stroke require assistance in activities of daily life (ADLs), 20% need help with ambulation, and 16% need institutional care [ 2 ]. An early multidisciplinary approach reduces high dependency rates [ 3 ].…”
Section: Introductionmentioning
confidence: 99%