2015
DOI: 10.3389/fnhum.2015.00112
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EEVEE: the Empathy-Enhancing Virtual Evolving Environment

Abstract: Empathy is a multifaceted emotional and mental faculty that is often found to be affected in a great number of psychopathologies, such as schizophrenia, yet it remains very difficult to measure in an ecological context. The challenge stems partly from the complexity and fluidity of this social process, but also from its covert nature. One powerful tool to enhance experimental control over such dynamic social interactions has been the use of avatars in virtual reality (VR); information about an individual in su… Show more

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Cited by 30 publications
(27 citation statements)
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References 51 publications
(67 reference statements)
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“…We have tried to include the diagnostic and therapeutic methods that have been published in scientific journals, but the data, including quantitative and qualitative information, are limited, which causes an important drawback of this paper. For the summary of these methods see Table . What we can expect in the future is a rapid growth of use of modern technologies, such as VR, augmented reality, and interactive systems based on game consoles, in therapy enhancement.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…We have tried to include the diagnostic and therapeutic methods that have been published in scientific journals, but the data, including quantitative and qualitative information, are limited, which causes an important drawback of this paper. For the summary of these methods see Table . What we can expect in the future is a rapid growth of use of modern technologies, such as VR, augmented reality, and interactive systems based on game consoles, in therapy enhancement.…”
Section: Discussionmentioning
confidence: 99%
“…There is growing data on applying virtual reality in cognitive behavioral therapy, especially exposure therapy in phobias and post‐traumatic stress disorder. In simpler forms, it is used to interact with patients on the basis of their expressed emotions; for example, to control their avatar in virtual reality (VR) or to interact with other created avatars . Facial emotion expression using VR systems is often based on FACS, but the software used in a VR environment can produce clinically reliable and valuable facial emotion expressions .…”
Section: Different Aspects Of Emotional Expressionmentioning
confidence: 99%
See 1 more Smart Citation
“…Multidimensional systems such as the Empathy Enhancing Virtual Evolving Environment (Jackson et al, 2015) could be used to create specific emotional situations and at the same time measure emotional reactions on different levels (i.e. facial expression, psychophysiology, gaze dynamics) in a standardized manner.…”
Section: Research Implicationsmentioning
confidence: 99%
“…GSR have been used in cognitive rehabilitation as an indicator of presence (Lo Priore et al, 2003;. Jackson et al (2015) developed the Evolutive Virtual Environment for Empathy Improvement (EEVEE). It is based on three main components: (1) different avatars capable of expressing feelings and emotions in various levels based on the Facial Action Coding System (FACS); (2) systems to measure the observer's physiological responses (heart and respiratory rate, skin conductance, eye and eye movements, facial expression); and (3) a multimodal interface that links the behavior of the avatar with the neurophysiological response of the observer.…”
Section: Common Technologiesmentioning
confidence: 99%