2003
DOI: 10.1111/1467-8535.00325
|View full text |Cite
|
Sign up to set email alerts
|

Edutainment: is learning at risk?

Abstract: Since the early 1990s interest has surged in developing edutainment software, namely applications that possess the allure of electronic games while achieving educational goals. In the rush to adopt this new seemingly harmless technological fad, both educators and parents overlooked its long-term harmful effects. The aim of this article is to draw attention to these effects, particularly to the inflated expectation in the learners that the process of learning should always be colourful and fun, and that they ca… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

2
81
0
23

Year Published

2007
2007
2021
2021

Publication Types

Select...
5
3
1

Relationship

0
9

Authors

Journals

citations
Cited by 212 publications
(118 citation statements)
references
References 18 publications
2
81
0
23
Order By: Relevance
“…However, creating enjoyable activities in the classroom is not easy. There are challenges involved (Okan, 2003), as teachers have to design the activities in a meaningful manner so that students will have sufficient language proficiency level for them (Nguyen and Thi Khuat, 2003).…”
Section: The Attributes Of Effective English Language Teachers As Permentioning
confidence: 99%
“…However, creating enjoyable activities in the classroom is not easy. There are challenges involved (Okan, 2003), as teachers have to design the activities in a meaningful manner so that students will have sufficient language proficiency level for them (Nguyen and Thi Khuat, 2003).…”
Section: The Attributes Of Effective English Language Teachers As Permentioning
confidence: 99%
“…When using edutainment software, students will get to learn through the use of entertainment (Egloff, 2004;Klein, 2007). Children who enjoy learning will loosen up and learn better thus enable them to take things more easily and became more motivated to put forth effort without resentment and such software motivates students to explore topics in greater depths (Okan, 2003;Prensky, 2007). Using ICT, multimedia-based education can be realized in a variety of ways, for examples through interactive story telling, simulation, games and animated story.…”
Section: Education and Multimediamentioning
confidence: 99%
“…Through ICT which is available today, various resources could be accessed via the Internet and CD-ROMs. With a combination of text, audio, graphics and animation, computer technology enriches education in a way that traditional teaching media such as books, video, role-plays and so forth might look irrelevant and tedious (Okan et al, 2003). Children are now increasingly using media at schools, with family or friends.…”
Section: Media Influence On Socio-cultural Developmentmentioning
confidence: 99%
“…Therefore the hybrid word "Edutainment" is created to emphasize the game-like formats in the media [3]. Some researchers emphasize that educational technology is a medium, not a pedagogy that is useful in creating learning environments [4]. Some traditional games with new added technology have been developed for the rural children [5], which show the potential of using technology to integrate with the traditional game.…”
Section: Introductionmentioning
confidence: 99%