2017
DOI: 10.1007/978-3-319-55553-9_7
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Educational Robotics and STEM Education in Primary Education: A Pilot Study Using the H&S Electronic Systems Platform

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Cited by 12 publications
(4 citation statements)
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“…According to Eguchi (2012), educational robotics is a unique learning tool that attracts and motivates students by creating a hands-on and at the same time fun learning environment. Stergiopoulou et al (2016) defined educational robotics as a process in which students assemble and program their robotic systems to perform certain behaviors for educational purposes. Also, according to Angel-Fernandez and Vincze (2018), educational robotics is a field of study that aims to improve people's learning experience through the development and implementation of activities, technologies, and artifacts in which robots play an active role.…”
Section: Educational Roboticsmentioning
confidence: 99%
“…According to Eguchi (2012), educational robotics is a unique learning tool that attracts and motivates students by creating a hands-on and at the same time fun learning environment. Stergiopoulou et al (2016) defined educational robotics as a process in which students assemble and program their robotic systems to perform certain behaviors for educational purposes. Also, according to Angel-Fernandez and Vincze (2018), educational robotics is a field of study that aims to improve people's learning experience through the development and implementation of activities, technologies, and artifacts in which robots play an active role.…”
Section: Educational Roboticsmentioning
confidence: 99%
“…To help students familiar with the basic principles in Programming, educational robotics have played an important role (Stergiopoulou, Karatrantou and Panagiotakopoulos, 2017). Programming robotic constructions creates a completely new learning environment which is highly motivating.…”
Section: Sphero Roboticmentioning
confidence: 99%
“…In the literature, there are sample studies that provide the integration of new technologies regarding STEAM education, where STEM and art dimension are added. In these studies, in the technology dimension of STEM or STEAM education, virtual reality technologies (Keefe & Laidlaw, 2013), educational robotics and coding (Eguchi & Uribe, 2017;Mataric, Koenig & Feil-Seifer, 2007;Stergiopoulou, Karatrantou & Panagiotakopoulos, 2016) and educational software is included. No activity related to the integration of museums into STEM or STEAM education could be found.…”
Section: Introductionmentioning
confidence: 99%