2018 IEEE Frontiers in Education Conference (FIE) 2018
DOI: 10.1109/fie.2018.8658469
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Educational Nanotechnology Video Game to Inspire Middle and High School Students to Pursue STEM Related Professional Careers

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Cited by 4 publications
(5 citation statements)
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“…Both are neural network-based and run on FPGAs. [87] provides information on nanotechnology using a variety of methods, including realistic depictions of nanotechnology and other nanoscale ideas, an interesting plot, and an interactive game experience to engage players in the lesson. The Constructivism and Mindset Learning Theories underpin all concepts and instructional practices.…”
Section: Comparison and Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Both are neural network-based and run on FPGAs. [87] provides information on nanotechnology using a variety of methods, including realistic depictions of nanotechnology and other nanoscale ideas, an interesting plot, and an interactive game experience to engage players in the lesson. The Constructivism and Mindset Learning Theories underpin all concepts and instructional practices.…”
Section: Comparison and Discussionmentioning
confidence: 99%
“…To accomplish low latency processing, they're located near the detector readout. S. Fonseca et al [87] discussed a supplement to the classroom that may encourage children to seek jobs in science, technology, engineering, and mathematics (STEM). The ambition, knowledge, and resources for vocations in science and engineering are in shortfalls for students at middle and high schools.…”
Section: Future Trends Of Nanotechnologymentioning
confidence: 99%
“…En cuanto a producción científica sobre educación STEM, se han reportado diversas investigaciones. Entre ellas se destacan la implementación de modelos de recursos adaptables para promover la enseñanza de robótica (Almeida y De Magalhaes, 2019), estrategias didácticas para la enseñanza de nanotecnología (Fonseca et al, 2018), cursos de física y matemática aplicada (Fiuza et al, 2019), implementación de tecnologías de la información y la comunicación para beneficiar la agricultura (Núñez et al, 2020) y estudios comparativos sobre las dimensiones de pensamiento crítico, resolución de problemas, comunicación y creatividad e investigación (Vega et al, 2019).…”
Section: Educación Stem En Latinoaméricaunclassified
“…Para orientar o design do jogo, alguns requisitos de aprendizagem são definidos: objetivos, estilos, tarefas e resultados esperados; sendo que os objetivos são baseados na taxonomia de Bloom. Para motivar alunos do ensino médio a seguir carreira nasáreas de STEM (ciências, tecnologia, engenharia e matemática), em Fonseca et al (2018)é criado um jogo educacional sobre nanotecnologia baseado nas teorias do construtivismo e da mentalidade. Em Mohd Rashid et al (2019), para criar um jogo com foco no aprendizado de scrips Jawi, os autores se basearam no construtivismo e na GBL -game based learning (aprendizagem baseada em jogos).…”
Section: Base De Buscaunclassified
“…Por ser um trabalho em andamento, em Fonseca et al (2018) não são apresentados resultados de aplicação do jogo, porém eles descrevem o planejamento de avaliação a ser realizada. O jogo será aplicado com alunos do ensino fundamental e médio e a avaliação se dará a partir de pré e pós-teste comparando o resultado de três grupos: experimental 1 (jogará o jogo), experimental 2 (terá uma palestra) e de controle (sem nenhuma intervenção).…”
Section: Base De Buscaunclassified