Proceedings of the 15th International Conference on Mobile Learning 2019 2019
DOI: 10.33965/ml2019_201903l003
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Educational Mobile Augmented Reality Edupark Game: Does It Improve Students Learning?

Abstract: Mobile devices are being intensively used by the Portuguese youth in their daily life, but not in school activities. Despite this gap, research shows that technology can promote student learning in non-high education contexts. This paper comprises a survey study where mobile learning is analyzed through the eyes of 244 students attending the 2 nd or 3 rd Cycles of Basic Education (CBE). The acknowledged advantages and difficulties of the use of mobile devices for learning, as well as the educational value and … Show more

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Cited by 5 publications
(5 citation statements)
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References 13 publications
(28 reference statements)
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“…Results from other studies (Pombo and Marques, 2018, 2019) show that, according to students and teachers of different educational levels, the EduPARK app is easy to use and reached high usability and a strong educational value. The potential for promoting conservation and sustainability habits is widely recognized by app users, although they mention that this aspect can be further explored, which legitimates the relevance of the EduCITY project.…”
Section: Resultsmentioning
confidence: 88%
See 3 more Smart Citations
“…Results from other studies (Pombo and Marques, 2018, 2019) show that, according to students and teachers of different educational levels, the EduPARK app is easy to use and reached high usability and a strong educational value. The potential for promoting conservation and sustainability habits is widely recognized by app users, although they mention that this aspect can be further explored, which legitimates the relevance of the EduCITY project.…”
Section: Resultsmentioning
confidence: 88%
“…For example, AR 3D models can be used to support visualization and comprehension of phenomena or concepts outdoors, in ways that are not possible with traditional books (Akçayır and Akçayır, 2017). This technology combination can effectively engage and motivate students for learning in several school levels and contexts (Akçayır and Akçayır, 2017;Pombo and Marques, 2018;Sousa Santos et al, 2015). EduPARK is augmenting the Infante D. Pedro Park to support authentic and cross-subject learning.…”
Section: Resultsmentioning
confidence: 99%
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“…The usability can be evaluated through subjective questionnaires such as the System Usability Scale (SUS) questionnaire [33], the questionnaire of User Interface Satisfaction (QUIS) [34], and the Smart Glasses User Satisfaction (SGUS) [35]. Compared to other subjective questionnaires for usability evaluation, we used the SUS because it is the most suitable for our application and was widely used in similar studies before concerning the educational field such as health [36], language [37], chemistry [38], and environmental education [39]. At this point of our research, we asked if the usability evaluation should be conducted by students who had previous experience or not with MR applications and DE tools.…”
Section: User Study 1: Usabilitymentioning
confidence: 99%