2020
DOI: 10.1007/978-3-030-49932-7_50
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Educational Mobile Applications on Computational Thinking and Programming for Children Under 8 Years Old

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Cited by 4 publications
(8 citation statements)
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“…Interestingly, all apps mentioned in the studies are free or partially free and work on various operating systems and types of smart devices. Coding apps should be available for free and for various platforms as not all parents or schools can afford to buy an iPad or pay for app licenses (Terzopoulos et al, 2019). Additionally, they are stand-alone applications, and they do not require a continuous internet connection, which may be costly or even unavailable in some educational contexts.…”
Section: Discussion and Future Directionsmentioning
confidence: 99%
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“…Interestingly, all apps mentioned in the studies are free or partially free and work on various operating systems and types of smart devices. Coding apps should be available for free and for various platforms as not all parents or schools can afford to buy an iPad or pay for app licenses (Terzopoulos et al, 2019). Additionally, they are stand-alone applications, and they do not require a continuous internet connection, which may be costly or even unavailable in some educational contexts.…”
Section: Discussion and Future Directionsmentioning
confidence: 99%
“…To date, there has been little empirical research on the effectiveness of these apps in introducing computational thinking and computational fluency in young children (Sheehan et al, 2019). Many of these apps have never been evaluated in young children, so their claims cannot be confirmed (Giannakoulas and Xinogalos, 2018;Terzopoulos et al, 2019). More research is needed to determine whether the various coding apps facilitate CT and CF in young children (Pila et al, 2019;Sheehan et al, 2019;Hamilton et al, 2020).…”
Section: Computational Thinking and Computational Fluencymentioning
confidence: 99%
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“…In recent years, several educational games that aim to teach basic programming concepts and cultivate CT aspects to novice programmers have been developed [16,17]. The most common way of distributing such games, nowadays, is mainly via web platforms or through mobile device applications.…”
Section: Related Workmentioning
confidence: 99%
“…Studies show that mobile devices can enhance educational impact when used in the classroom, since the overall result of using mobile devices is better than when using desktop computers or nothing at all [31,32]. Interestingly enough findings have come from a study [17], where the authors explored whether mobile applications have a proven educational effectiveness based on related scientific research. The study concludes that most mobile applications have never been evaluated, thus, their educational value cannot be confirmed.…”
Section: Related Workmentioning
confidence: 99%