2015
DOI: 10.1111/bjet.12387
|View full text |Cite
|
Sign up to set email alerts
|

Educational games as stand‐alone learning tools and their motivational effect on L2 vocabulary acquisition and perceived learning gains

Abstract: According to different authors, computer games not only teach contents and skills, but also do so in a more efficient manner, allowing long‐lasting learning. However, there is still little consensus on this matter as different studies put their educational benefits into question, especially when used without instructional support. An empirical study was conducted to measure the effect of the educational game The Conference Interpreter on L2 vocabulary acquisition and perceived learning gains, as compared with … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

8
51
0
2

Year Published

2017
2017
2021
2021

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 99 publications
(61 citation statements)
references
References 52 publications
8
51
0
2
Order By: Relevance
“…The effectiveness of learning vocabulary through online computer games is in complete agreement with the study conducted by Calvo-Ferrer (2017), who investigated the effect of computer games in vocabulary acquisition. His results indicated that students of the experimental group, who used computer games to practice vocabulary, reported significantly higher "received learning gains" (Calvo-Ferrer, 2017, p. 264).…”
Section: Final Semi-structured Interview Resultssupporting
confidence: 87%
See 1 more Smart Citation
“…The effectiveness of learning vocabulary through online computer games is in complete agreement with the study conducted by Calvo-Ferrer (2017), who investigated the effect of computer games in vocabulary acquisition. His results indicated that students of the experimental group, who used computer games to practice vocabulary, reported significantly higher "received learning gains" (Calvo-Ferrer, 2017, p. 264).…”
Section: Final Semi-structured Interview Resultssupporting
confidence: 87%
“…In addition, Calvo-Ferrer (2017) researched the effect of computer games in vocabulary acquisition. His experimental group was exposed to new vocabulary through computer games while the control group practiced vocabulary by doing other activities (such as vocabulary exercises in their course books).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Moreover, some have found the effectiveness of apps comparable to face-to-face teaching (Rachels & Rockinson-Szapkiw, 2017), and researchers have found improvements in vocabulary acquisition (Steel, 2012;Yıldız, 2012). Calvo-Ferrer (2015) found that applications are highly effective tools for foreign and second language learners to acquire new vocabulary.…”
Section: Mobile Language Learningmentioning
confidence: 99%
“…Calvo-Ferrer [33] British Journal of Education Technology 2 3 Longitudinal data on the effectiveness of mathematics minigames in primary education.…”
mentioning
confidence: 99%