2018
DOI: 10.1007/978-3-319-91797-9_13
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Educational Digital Games: A Theoretical Framework About Design Models, Learning Theories and User Experience

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Cited by 18 publications
(12 citation statements)
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“…We chose these four precursor models for two reasons: they are-to our knowledge-the only ones to precisely identify and describe the relationships between components of the UX; they are suitable or adaptable immersive virtual environments in the field of edutainment. These models are complementary to more recent works but not specific to virtual environments as, for example, [13,14]. 9], p. 174) when interacting within the virtual environment.…”
Section: Proposition Of a Model Measuring The Ux In Ivementioning
confidence: 87%
“…We chose these four precursor models for two reasons: they are-to our knowledge-the only ones to precisely identify and describe the relationships between components of the UX; they are suitable or adaptable immersive virtual environments in the field of edutainment. These models are complementary to more recent works but not specific to virtual environments as, for example, [13,14]. 9], p. 174) when interacting within the virtual environment.…”
Section: Proposition Of a Model Measuring The Ux In Ivementioning
confidence: 87%
“…Several models are proposed based on the different developmental objectives of games, such as education, therapy, or entertainment. Most recent studies tend to propose their own framework and guidelines for good game designs [11,23,55,57,[60][61][62][63][64][65][66][67][68][69]; however, none of these studies focus on the design of STEM digital games. These should be designed in a way that develops interest in STEM.…”
Section: Designing a Digital Gamementioning
confidence: 99%
“…In general, theory is useful to explain certain phenomenon which in this context is learning through digital games. However, some of the studies on educational digital games support the usefulness of the theory underpinning and guiding the overall look of the game design (Ahmad et al, 2015;Clark et al, 2015;Elsattar, 2017;Ishak et al, 2021;Kiili, 2005;Mat Zin & Wong, 2013;Pereira de Aguiar et al, 2018;Plass et al, 2015;Rooney, 2012;Sung et al, 2017;Taylor et al, 2017;Wu et al, 2012;Zaibon & Shiratuddin, 2010). Wu et al (2012) identified that there are four types of major learning theory used in educational digital games, namely behaviourism, cognitivism, humanism, and constructivism.…”
Section: The Need For Theorymentioning
confidence: 99%