2019
DOI: 10.1007/s41686-019-00027-0
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Educational Design Research for the Development of a Collectible Card Game for Cybersecurity Learning

Abstract: The purpose of this paper is to explore the notion of formative design in the context of the design, development, implementation, and evaluation of a collectible card game (CCG) for teaching cybersecurity to middle school students. The approach involved a formative design approach, educational design research (EDR) that evolved from design-based research and design experiments commonly employed in fields such as the learning sciences, educational technology, and instructional design. The authors assert that th… Show more

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Cited by 11 publications
(4 citation statements)
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“…Group B (responsive) rated [OUT 1] at a 6 which accounted for 42%. The next lowest score was 25% for a rating across [ OUT 2,3]. Evenly, respondents indicated a moderate satisfaction with the results and quality of the cart's output.…”
Section: Output Quality (Out)mentioning
confidence: 99%
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“…Group B (responsive) rated [OUT 1] at a 6 which accounted for 42%. The next lowest score was 25% for a rating across [ OUT 2,3]. Evenly, respondents indicated a moderate satisfaction with the results and quality of the cart's output.…”
Section: Output Quality (Out)mentioning
confidence: 99%
“…They found that a user's PEOU is indicative of its PU which directly affects behavior and actual usage. In other similar studies, the user interface design of the website was found to be influential and important toward the acceptance of technology [3,31]. Tractinsky (1997) pioneered a particular form of design research by revealing data that links aesthetics, or the beauty of a website, with high PEOU [32].…”
Section: Technology Acceptance Modelmentioning
confidence: 99%
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“…The third category describes case studies based on an educational design research approach (e.g. Brahm (2017), Euler and Collenberg (2018), Koivisto et al (2018), Lambert andJacobsen (2019), andThomas et al (2019)). Such studies generally combine literature of the first two categories to make informed design choices.…”
Section: Non-traditional Labsmentioning
confidence: 99%