“…According to Krashen (1982), students' progress when learning a language, especially when they are exposed to language which is "slightly above [...] the level of [their] current ability" (Baker & Jones, 1998, p. 649). In addition, while playing computer games, which by definition are neither dubbed nor subtitled, students are exposed to original spoken English in context, which has proved to benefit their vocabulary skills (Zengin & Yetkin Aker, 2016). Computer games, therefore, by offering a variety of levels of difficulty, in an original context, and a gradual exposure to new language, manage to offer each student the Comprehensible Input that they need in order to advance linguistically.…”