2010
DOI: 10.1016/j.cag.2010.08.008
|View full text |Cite
|
Sign up to set email alerts
|

Educating technophile artists and artophile technologists: A successful experiment in higher education

Abstract: Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented with the emergent computer technology and more recently the majority of artists have come to use this technology to develop and even to implement their artefacts.The traditional divide between art and technology -if it ever existedhas been breaking down to the extent that a large number of artists consider themselves to be technophiles.… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
5
0

Year Published

2011
2011
2022
2022

Publication Types

Select...
3
2
2

Relationship

1
6

Authors

Journals

citations
Cited by 13 publications
(6 citation statements)
references
References 19 publications
0
5
0
Order By: Relevance
“…The NCCA continues its excellent reputation through its presence at the world's foremost forums for computer graphics discourse such as Siggraph (Comninos et al 2010), Eurographics and the creation and running an internationally renowned festival for animation and visual effects. The BFX Festival is known as the UK's largest festival for animation and visual effects.…”
Section: Years Of Education and Researchmentioning
confidence: 99%
“…The NCCA continues its excellent reputation through its presence at the world's foremost forums for computer graphics discourse such as Siggraph (Comninos et al 2010), Eurographics and the creation and running an internationally renowned festival for animation and visual effects. The BFX Festival is known as the UK's largest festival for animation and visual effects.…”
Section: Years Of Education and Researchmentioning
confidence: 99%
“…There were several efforts to combine CG and art where the graduates were able to communicate properly with ‘both worlds’, e.g. in special study programmes like [Oll99, BA06, Ebe00, OC00, CMA10, CD02] and some others. At CTU, an alternative approach was selected: creation of a specific art based course that in combination with other courses (e.g.…”
Section: Related Workmentioning
confidence: 99%
“…The R&D‐oriented Collaborative Research Project (CRP) [AAF16] is a mandatory research course (worth 20 credits/10 ECTS credits) that students take in the first semester of the third (final) year of the BSc (Hons) Software Development for Animation, Games and Effects (SDAGE) programme of the National Centre for Computer Animation (NCCA) in Bournemouth University's Faculty for Media and Communication. At its heart the SDAGE programme is a computer science/software engineering degree programme with a heavy emphasis on CG techniques used in the creative industries, and like the other degrees of the NCCA's computer animation framework it subscribes to the NCCA's philosophy of ‘Science in the service of the Arts’ [CMA10].…”
Section: Cg and Animation Undergraduate Research Projectsmentioning
confidence: 99%
“…In 2012, the NCCA received the Queen's Anniversary Prize for contribution to world-leading excellence and pioneering development in computer animation. The key to the NCCA's success is its interdisciplinary emphasis across arts, science and technology (Comninos et al 2010). As such, the definition of "creative" and the "technical" do not conform to arts and science respectively but are seen as interchangeable; programming can be creative and [texture or matte] painting can be technical, for instance.…”
Section: Introductionmentioning
confidence: 99%