2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL) 2015
DOI: 10.1109/imctl.2015.7359596
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Edu-simulation: A serious games platform designed to engage and motivate students

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Cited by 3 publications
(2 citation statements)
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“…Both gamified educational tasks immerse users in a virtual environment (VE) reassembling the European Parliament in Brussels where they had to participate in an online debate. Participants completed the educational activities once using the immersive virtual Parliament and another using a non-immersive control (an educational Web platform called Edu-Simulation (Economou et al, 2015)). The virtual Parliament (VP) was built using the REVERIE (Real and Virtual Engagement In Realistic Immersive Environments) (Fechteler et al, 2013) framework.…”
Section: :2mentioning
confidence: 99%
“…Both gamified educational tasks immerse users in a virtual environment (VE) reassembling the European Parliament in Brussels where they had to participate in an online debate. Participants completed the educational activities once using the immersive virtual Parliament and another using a non-immersive control (an educational Web platform called Edu-Simulation (Economou et al, 2015)). The virtual Parliament (VP) was built using the REVERIE (Real and Virtual Engagement In Realistic Immersive Environments) (Fechteler et al, 2013) framework.…”
Section: :2mentioning
confidence: 99%
“…To test this hypothesis, we developed research instruments that allowed conducting an experiment to compare the spatial knowledge acquired by users completing educational tasks in a multimodal CVE (namely Virtual Gallery) versus a multimedia web platform (namely Edu-Simulation [10]) (see section III). In the web platform users had to complete educational tasks using a panoramic photorealistic representation of a real-world gallery.…”
Section: Introductionmentioning
confidence: 99%