2019
DOI: 10.3389/fpsyg.2019.01822
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Editorial: Internet Gaming Disorder: A Pathway Towards Assessment Consensus

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Cited by 22 publications
(17 citation statements)
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“…In terms of potential clinical implications capable of informing emerging prevention and treatment policies, the present study substantiates the notion that gaming motives play an important role in the clinical assessment of GD and that assessing underlying gaming motives should be an inherent aspect of the assessment of GD behaviors due to its implication in the etiology, clinical course and treatment of GD as has been previously suggested [51,72]. In line with previous studies, the findings obtained suggest that in the context of treatment, it is essential that the clinician focuses on the motives driving their clients to engage in disordered gaming behaviors as opposed to focusing on the time they spend gaming as time spent gaming can be better used as a tool to evaluate the clients’ progress in the therapy and as an indication of the self-control exercised by the clients over disordered gaming [73].…”
Section: Discussionsupporting
confidence: 86%
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“…In terms of potential clinical implications capable of informing emerging prevention and treatment policies, the present study substantiates the notion that gaming motives play an important role in the clinical assessment of GD and that assessing underlying gaming motives should be an inherent aspect of the assessment of GD behaviors due to its implication in the etiology, clinical course and treatment of GD as has been previously suggested [51,72]. In line with previous studies, the findings obtained suggest that in the context of treatment, it is essential that the clinician focuses on the motives driving their clients to engage in disordered gaming behaviors as opposed to focusing on the time they spend gaming as time spent gaming can be better used as a tool to evaluate the clients’ progress in the therapy and as an indication of the self-control exercised by the clients over disordered gaming [73].…”
Section: Discussionsupporting
confidence: 86%
“…Secondly, the present study may help inform the development of new health policies on GD related to the refinement of diagnostic practices in disordered gaming by providing empirical data on the performance of both diagnostic frameworks. Thirdly, although not directly related to the main aims of the present study, the additional analyses on the psychometric properties of the German GDT and IGDS9-SF as reported in the Supplementary File also add to the cross-cultural knowledge base on GD by promoting a much-needed unified psychometric assessment [50,51] framework for GD by developing further two widely used psychometric tests for GD.…”
Section: Discussionmentioning
confidence: 99%
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“…This indeed could re ect a disillusion considering both equality with others and how essential is for a gamer to belong in a group. These ndings align with a signi cant body of literature suggesting that higher levels of loneliness, isolation and disconnection from others strongly associate with higher IGD behaviours [3,4,5,32,40,65].…”
Section: Collectivism Aversive and Collectivism Neutral Gamers And Igsupporting
confidence: 87%
“…The increasing preference for MMO gaming for leisure and e-sport has led to a large body of research investigating the possible adverse outcomes related to their excessive usage (Stavropoulos et al, 2019(Stavropoulos et al, , 2020. However, less is known about the possible benefits of moderate MMO gaming for one's individual psychosocial well-being.…”
Section: Discussionmentioning
confidence: 99%