Proceedings of the SIGCHI Conference on Human Factors in Computing Systems Reaching Through Technology - CHI '91 1991
DOI: 10.1145/108844.108998
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Editable graphical histories

Abstract: Graphical interfaces typically provide their users with little idea of a session's history, except insofar as it is reflected in the current state of the system. If undo and redo commands are provided, they are often the only way to review the actions performed, cycling through them in sequence. We introduce the notion of an editable graphical history that can allow the user to review and modify the actions performed with a graphical interface. We have designed a testbed system that creates a series of automat… Show more

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Cited by 23 publications
(36 citation statements)
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“…The Pursuit visual language employs a comic strip metaphor [13] for operations and graphical representations for control structure. Data objects, such as files and folders, are explicitly represented with familiar icons.…”
Section: An Editable Graphical Representationmentioning
confidence: 99%
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“…The Pursuit visual language employs a comic strip metaphor [13] for operations and graphical representations for control structure. Data objects, such as files and folders, are explicitly represented with familiar icons.…”
Section: An Editable Graphical Representationmentioning
confidence: 99%
“…Chimera [13] is a graphical editor that creates an editable, graphical history of user actions. As the user edits a picture, Chimera produces a series of panels, similar to a comic strip, in a separate window.…”
Section: Chimeramentioning
confidence: 99%
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“…research systems like Eager [3] can already do this. Other systems have applied PBD to such domains as widget creation [18], graphical editing [15], and general-purpose programming [16].…”
Section: Programming By Demonstrationmentioning
confidence: 99%
“…By allowing programs to be speci ed by demonstration and by representing programs in a visual programming language that re ects the desktop, users can apply knowledge of the interface and its objects to the visual language and its objects when constructing, viewing and editing a program. The Pursuit visual language 2 combines elements of the comic strip metaphor (Kurlander and Feiner, 1988) and the visual production system (Furnas, 1991). Familiar icons are used to represent data objects, such as les and folders.…”
Section: Pursuit's Visual Representation Languagementioning
confidence: 99%