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2018 IEEE Wireless Communications and Networking Conference (WCNC) 2018
DOI: 10.1109/wcnc.2018.8377419
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Edge computing meets millimeter-wave enabled VR: Paving the way to cutting the cord

Abstract: In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to pre-compute and store users' HD video frames to minimize the computing latency. Furthermore, multi-connectivity is exploited to ensure reliable mmWave links to deliver users' requested HD frames. The performance of the proposed approach is validated on a VR network serving an int… Show more

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Cited by 80 publications
(71 citation statements)
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References 17 publications
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“…The need for a better XR QoE and the advancement in wireless communication capabilities motivate the development of wireless XR systems that incorporate powerful edge computers and high capacity wireless links [44], [74]- [77]. MmWave communication can provide large spectrum and high data rates, making it a solid candidate for wireless XR.…”
Section: Extended Realitymentioning
confidence: 99%
“…The need for a better XR QoE and the advancement in wireless communication capabilities motivate the development of wireless XR systems that incorporate powerful edge computers and high capacity wireless links [44], [74]- [77]. MmWave communication can provide large spectrum and high data rates, making it a solid candidate for wireless XR.…”
Section: Extended Realitymentioning
confidence: 99%
“…The work in [8] proposes a concrete measure for the delay perception of VR users. The authors in [9] present a scheme of proactive computing and high-frequency, millimeter wave (mmWave) [12] transmission for wireless VR networks. In [10], the authors design several experiments for quantifying the performance of tile-based 360 • video streaming over a real cellular network.…”
Section: Introductionmentioning
confidence: 99%
“…A number of recent works attempted to address the challenges of VR communications [2], [5]- [8]. In [2], the authors discuss the current and future trends of wireless VR systems.…”
Section: Introductionmentioning
confidence: 99%
“…In [7], the issue of concurrent support of visual and haptic perceptions over wireless cellular networks is studied, while the work in [8] proposes a joint proactive computing and millimeter wave resource allocation scheme under latency and reliability constraints. However, these prior works [6]- [8] only examine the average delays and data rates; thus reflecting limited information about the systems analyzed. In contrast, to guarantee URLLC, it is necessary to have a full view of the statistics of the delay in order to properly characterize the system's reliability.…”
Section: Introductionmentioning
confidence: 99%